People underestimate how good sound design can elevate a story. The retching at the very start of the game sounded so wet and guttural, and the footsteps had a nice crunchiness like stepping on gravel. Makes me wonder if you recorded those yourself, if so good job! A short, vivid game on how abuse victims can be driven into a corner. The music speeding up and slowing down as C talks to F and tries to blow off her abuse, anxiety dipping and peaking as she tries her best present an image of normalcy. The interactive sections do a great job putting the player in C's shoes: deciding whether or not to ignore M's calls, dialing for the police, even actions as simple as opening doors have gravity to them with each click.
Viewing post in your love and my gun comments
music was fully created by me but i didn't make SFX, they are CC0 ones from freesound
sadly i forgot to bookmark most of them so i can't yet credit original creators of the sounds i used
i'm currently trying to find them again so i can add them to credits when i'll add subtitles
i know it may seem a bit dumb but i would like to ask you to keep compliments about the SFX to yourself unitl you'll be able to tell them to the orginal creators of those sounds
also i'm very thankful for your comment but since im kinda bad with responding to comments/compliments i have no idea what to write other than this so thank you again

the SFX credits were added in game but i think i'll add them here too so you don't have to play the game again if you'll want to check out the very talented creators of sounds i used:
Heretic4522
serøutōnin--deprivəd
G.M_Isaac
RutgerMuller
sysdub
RebekahDay
SomeOrdinaryDude
antareh
artemditkovsky
qubodup
LukaCafuka
sofial1224
EverydayEldritch
nincamindza07
Taranliberation
lagildabb1