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People underestimate how good sound design can elevate a story. The retching at the very start of the game sounded so wet and guttural, and the footsteps had a nice crunchiness like stepping on gravel. Makes me wonder if you recorded those yourself, if so good job! A short, vivid game on how abuse victims can be driven into a corner. The music speeding up and slowing down as C talks to F and tries to blow off her abuse, anxiety dipping and peaking as she tries her best present an image of normalcy. The interactive sections do a great job putting the player in C's shoes: deciding whether or not to ignore M's calls, dialing for the police, even actions as simple as opening doors have gravity to them with each click. 

music was fully created by me but i didn't make SFX, they are CC0 ones from freesound

sadly i forgot to bookmark most of them so i can't yet credit original creators of the sounds i used

i'm currently trying to find them again so i can add them to credits when i'll add subtitles

i know it may seem a bit dumb but i would like to ask you to keep compliments about the SFX to yourself unitl you'll be able to tell them to the orginal creators of those sounds

also i'm very thankful for your comment but since im kinda bad with responding to comments/compliments i have no idea what to write other than this so thank you again


the SFX credits were added in game but i think i'll add them here too so you don't have to play the game again if you'll want to check out the very talented creators of sounds i used:

Heretic4522

serøutōnin--deprivəd

G.M_Isaac

RutgerMuller

sysdub

RebekahDay

SomeOrdinaryDude

antareh

artemditkovsky

qubodup

LukaCafuka

sofial1224

EverydayEldritch

nincamindza07

Taranliberation

lagildabb1