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Telling the Bees's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #2 | 4.833 | 4.833 |
| Aesthetic | #2 | 4.833 | 4.833 |
| Production Plan | #4 | 4.500 | 4.500 |
| Overall | #6 | 4.259 | 4.259 |
| Gameplay | #7 | 4.000 | 4.000 |
| Audience | #7 | 4.000 | 4.000 |
| Impact | #8 | 4.000 | 4.000 |
| Synergy | #9 | 4.000 | 4.000 |
| Scope | #11 | 4.000 | 4.000 |
| Theme | #14 | 4.167 | 4.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Name
Groundhog Day
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Comments
Absolutely loved this entry!
The art and music are beautiful, and the message comes through in such a magical way. The art and atmosphere really capture the feeling of wandering through a warming forest, and the idea of recovering research notes adds a thoughtful layer.
Honestly, this is one of the best itch.io pages I’ve ever seen—everything feels cohesive and inviting.
Overall, a wonderful blend of story and mood!
This game looks so well done, you basically have every components needed in this game. Beautiful atmosphere, 3d arts, environment design, and music. I think this is a very strong prototype. I love it
Astonishing progress so far! It feels nice to see everything coming together. I start by just looking at the screenshots and I am amazed by the atmosphere you demonstarted in the video. I think the score and visual effects definitely works for the players and audiences in the first glance. Love your output!
I really like the atmosphere you've created already. The art direction and music work really well together to make the forest feel calm and inviting, and the rhythm game mechanic is a unique idea that I'm interested to see expanded. You've built a really strong foundation for the prototype, and I'm excited to see how the gameplay and story come together in the next sprint.
my apologies for the late response. this looks really great, and it seems like a lot of work has been done to create a playable model. the art and physical engagements in the environment seem really interesting - and i so love the personalized low poly art aesthetics. i look forward to being able to play it!
I really love the cozy feeling you guys are bringing to the game so far, I think you are moving along nicely with your inspiration and feedback you guys received in Spring 1! I am curious to see how you guys further along in the rhythm game mechanics, very interesting approach!! Best of luck you guys!
So far knocking the atmosphere out of the park, great presentation and direction. Current issues are that while I can tell what the player is supposed to interact with, it is quite hard to tell what exactly is happening or if anything is at all. I expect that to be shown better once past the pre-production though, so great work so far!
The aesthetic is impeccable, and great job on creating such a beautiful prototype in so little time. I think that a rhythm game is a unique mechanic in this context, so I’m excited to see how exactly it’s used. The way I understood it is this is a narrative game where the player is pollinating the flowers with the blow action (Nao knows the correct notes), and they meet a bee where the rhythm game takes place (which is a pass fail situation?). I’m curious about what the choices are which will result in the different endings, are they narrative choices or gameplay choices made during the forest walk? Amazing so far, very distinctive and memorable game. Good luck!
This game is absolutely beautiful! I'm impressed with your team's progress so far for this sprint and looking forward to seeing the finished product. Wishing your team the best of luck!
The prototype is solid and has generated real interest. The forest environment, art, and colors pair beautifully with the music, and the team's effort to go beyond a basic gray/white box prototype is impressive. Players are eager to see the next iteration and how the rhythm gameplay develops
You all did amazing work for your prototype! The art and colors fit very well with the music and the forest environment is beautiful. I'm looking forward to your next iteration and how the rhythm gameplay will look!
That looks pretty solid! It looks good and made me interesting. Looking forward to play definitelly :D
The prototype footage of the game is very well done! Although the assignment called for a gray/white box prototype, your art team really did push beyond to get a head start for the overall art and aesthetic direction for your game! I'm really looking forward to how the complete story progression and gameplay conveys the call to action for supporting the environment.