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Lyndon's Design Deck

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A member registered Aug 18, 2021 · View creator page →

Creator of

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Nice concept and glad you already made so much progress. I just have one thing to suggest on this prototype, which is there's currently too much for a player to keep track off.  So, I think you can work on refining the UI and highlighting the info hierarchy a bit more (tell us what's more important).

Glad to be able to play your prototype this early! Since I can actually try the game, I believe you have a very complete game flow. Your game flow is very intutive, and I managed to play it smoothly without reading the instructions first. I can see the potential a lot.  Love your output!

Astonishing progress so far! It feels nice to see everything coming together. I start by just looking at the screenshots and I am amazed by the atmosphere you demonstarted in the video. I think the score and visual effects definitely works for the players and audiences in the first glance. Love your output!

Hey. Even though you haven't got a playable prototype yet, the video is pretty clear so really good job. I love the concept and I think something you can start with right now before moving later into the production phase is what pace or tempo do you want your game to have? My first impression of this game is it can really develop into a valid idle game that is chill and relaxing in atmosphere, or it can lean more to those classic management simulation games. Love your output!

The concept of this game is valuable already since it encourages people like me to search Chipko Movement for the first time. Back to the game, separate the game into two phases is a great design, and as someone who experienced the frustration of merging two phases at the last minute, I would recommend merging them as soon as possible (if you already considered about this, just ignore this comment lol).

This is a very detailed and professional game design document. You have a very innovative angle of interpreting this theme, and the frame you present in this GDD is pretty clear. Things I would like to point out is you can try to develop your mechanic and narrative by focus more on citzen science or specific actions, like boycotting or protesting which can be unlocked after the sympathy pointed reached a certain level.

Great concept! Invasive species are definity a great problem for a healthy ecosystem and I would love to see what the game's mechanic is gonna evolve into. Personally, I really love Papers, Please and all sorts of tinder simulator so I think your ideation is very valid. 

It's a very explicit GDD to convey your ideas. Consider it's currently a solo project, this scope is managable and expandable. I think for the next step you can focus on specifying your gameplay and level design. Also, if you want to emphasize on how detrimental data centers are, building a narrative will be really helpful for you and the game.

Really fun to play, I like how you give my score to me through counting how many knives I used.