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A jam submission

Rune ShifterView game page

Shift inscribed runes to cast spells and destroy the enemies!
Submitted by jackboakes (@jackboakes_) — 5 hours, 11 minutes before the deadline
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Rune Shifter's itch.io page

Results

CriteriaRankScore*Raw Score
FUN: Is the game enjoyable to play?#393.4443.444
​POLISH: What is the overall quality of the game?#403.6673.667
THEME: How well the theme is used?#1072.7782.778

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Love the sound effects and the way the blocks swooosh!

Developer

Thank you!

Submitted(+1)

Love the idea! 

Submitted(+1)

I like it, it feels pretty smooth and I like the soun effect of pushing the block. I also didn't really find myself using the special blocks since the normal ones were already very effective. I wish there was more levels or harder difficulty!

Developer

Hey thanks! I put a bit too much effort into making it feel good and forgot to design some levels. 

Submitted (1 edit) (+1)

Very nice and addicting game. Very cool game! The mechanics are simple yet extremely satisfying (did not know I could die because of the fire rune. LOL. Also double kill with a single rock is sooo satisfying). Lacking some background music and maybe a tougher enemy, but overall a very solid game. Looking forward to any updated after the jam ends. Keep at it! 

Developer(+1)

Thanks for playing! My enemy is the same enemy I made to get get collision checking working, which is just to pick a random a random direction out of 4 at every move step so it's very basic. I had an idea to have the enemy be able to push blocks too that could be cool.

My idea for the update so far was to create a few levels showing the player each mechanic and maybe do some different shaped levels. I'd also like to do a procedural map endless mode. I wasn't sure how to balance the normal blocks i could make them move one space or just be breakable and add a wind rune that does the current default blocks continuous slide. And a few other ideas for spell blocks. Hopefully a bit more variety and a change of mechanics will make it more fun!

Submitted(+1)

Good game idea, wish there was more than 1 level tho

Developer(+1)

Thanks for playing!

Submitted(+1)

Neat game! The core puzzle mechanics are solid and the game has a very nice art style. I think there should be a delay before you start moving when you push the fire block because I ran into it a couple times, or maybe just don't spawn a flame there at all. I also found myself only using the normal blocks because the rune ones weren't necessary and less convenient to get to.

I'd like to see more levels rather than just a single looping one! I would have played longer if that was the case.

Developer

Hey, thanks for the feedback! I plan on designing a few levels (to gradually introduce mechanics) and adding/changing the block spells.

I think I could even add puzzle elements to the game if the core loop ends up being a lot more fun.

Submitted (1 edit) (+1)

Well done game! And pushing only the rocks to crush the slimes seems to be the most effective method.

Developer(+1)

Thank you! You're right, there's too much friction on to use the spells compared to using the regular blocks. I'll have to rethink that aspect of the game.

Submitted(+1)

Well done on this game. Feels and looks polished besides a few quirks (like what people have mentioned with the fire rune). You're very close to have a solid game. P.S. You should finish this one after the jam!

Developer

Thank you for the feedback! I plan on finishing it with a few levels and trying out the rest of my ideas I had to cut. I think it can be a fun little arcade game if I get it right.

Submitted(+1)

I might be stupid because I didn't know that you could push the normal blocks and died like 3 times trying to get past the first wave lol. I do think(like others have said) the fire block is a little bit of a double edged sword but I think with the implementation of some other "hex" spells and more balancing this could be a really great game. Really enjoyed the art style too.

Developer

Thanks for your feedback! I agree with you the levels and the rune spells could be a lot better.  I need to get some level design practice in.

Submitted (1 edit) (+1)

I like the idea, having rune tiles and a mage to kill enemies in a dungeon is fun. Sadly I think the way the fire rune is implemented makes it more harmuful to use it than not to use it! I think the biggest issue is that pushing rocks is more effective than anything else and we only have 4 runes of two types total. that said, I totally see potential of this being a fun game if a couple designed levels are done and maybe a tweak on the runes powers. Also the sound design is good and the aesthetic is great.

Developer(+1)

100% agree with you that it's lacking on the rune design and level design. I haven't made content/levels for a game of my own before., I want to continue developing for an extra few days and create some better levels and add a couple more rune ideas I had to leave out.

Submitted(+1)

Got score 2600 and then died by my own fire rune. Killing slimes with blocks is way easier to be honest