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Hello my fellow virtual bee maker :)

I agree with loading dev that the concept is good and has a lot of potential! The art is cute and simple, I especially like the cartoonish clouds and the main menu look. As for gameplay, three points of feedback I have are:

1) if you're going to have a WASD game, C to interact and X to dash aren't really intuitive or simple. A better control scheme would be E to interact and Q or Shift to dash

2) design wise, I like the idea of an incremental bee pollinator game but I think you need to add a concrete incentive for WHY you want to progress. As it stands, there's no real obstacle that requires upgrades. There's no difficulty scaling nor anything that would push me to getting upgrades. I can get as much pollen as I please without the upgrades and frankly there doesn't seem to be an incentive for getting more vs less since I can only purchase one upgrade a day

3) we can probably change the level layout a bit, like maybe instead of that whole scene with going into the hive, converting pollen to honey, and going to bed, we can just have bee hide in hive, and do all that stuff, maybe zoom out the camera. whatever doesn't keep us away from the main gameplay loop of collecting pollen

Keep on buzzing :D

(+1)

thanks! of course, this is a prototype, so nothing about it is gonna bee perfect, so thanks for all these suggestions!