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Graft!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Production Plan | #1 | 4.600 | 4.600 |
| Scope | #3 | 4.400 | 4.400 |
| Impact | #12 | 3.900 | 3.900 |
| Theme | #13 | 4.200 | 4.200 |
| Overall | #13 | 3.967 | 3.967 |
| Concept | #15 | 4.100 | 4.100 |
| Synergy | #16 | 3.900 | 3.900 |
| Aesthetic | #16 | 3.800 | 3.800 |
| Audience | #17 | 3.700 | 3.700 |
| Gameplay | #25 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Name
The Bee team 🐝
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Comments
I think you have a really solid concept, and it's clear what you're trying to accomplish with the game. The mechanics you've shown so far seem like a good fit for the idea, and your production plan feels realistic and well thought out for the game jam.
One thing I really liked is that the game teaches players about something most people probably don't know much about. I actually had to look up what grafting was so I could fully understand the concept, which made me appreciate the educational side of the game even more.
You've clearly put a lot of thought into both the limitations and potential of this project. Its great to have an idea that has the room to grow and change as the game goes on while keeping scope in mind. The music and art style go well together and give off that same whimsical energy that puts the player in a headspace to get lost in the minigames you've designed.
I like how the gameplay can become more complex through the use of hybrid plants. However, from the puzzle gameplay it looks like plants only have one rootstock and one scion slot, so it’s unclear to me how hybrid plants work. Does this mean that plants will have multiple slots? If so, it might get confusing as more rootstock and scion options are added, so something like trait icons might help players quickly differentiate between them.
You guys have a pretty good concept so far. The grafting puzzle is really interesting I like how the animation changes when you make your choices great visual choice. The minigame however I would like to see come to fruition and more of how the game is played.
You guys already have a lot of good stuff going for this project. I'm wondering what is the actual gameplay going to look like — how will the player help the climate recover? What kind of strategies will the player have when grafting plants?
First and foremost, the audio was euphoric and the art style is very cute; the queen is very majestic in a cute way. The mini-game and the overall game has potential to be used in an educational setting for younger kids. However, I was a little confuse on how the mini-games will relate to the grafting (grafting is very cool; I like the concept very much) or will the mini games be separate to the idea /overarching concept of the game. I am curious on how you will increase difficulty for the game as well.; this could be determine based on the age range your team is aiming for.
The concept of splicing plants is super interesting! I think this will appeal to an audience of people with gardening backgrounds, so I suggest trying to be as accurate as possible with the relation to real-life plant splicing, and try and make it reflect in the mechanics!
i think that basing a game off of grafting plants for different varieties of problems is a really cool idea, although i am a bit concerned that the gameplay will be a little too obvious, but it combos well with the games concept. aesthetic is hard to judge at the moment but i think it'll probably come together well. overall looks like a solid project with a really interesting theme, really looking forward to seeing more!
I think this game has a very clear goal and will execute it very well with the mechanics and ideas shown as the foundation of production. The scope and production plan laid out appear to be very thought-out and doable for the jam. I love how this game aims to teach something that isn't commonly known at all (I had to look up what grafting was personally to understand what was going on), so good work in terms of impact. My main concerns lie with the depth of the game in terms of interesting aspects within the mechanics and overall gameplay. I think the foundation is incredibly good for what it is, but I'd personally just want to see more. I also would want to see a clearer art direction, but I'm sure that'll come with time as more and more of the game gets fleshed out. Overall, great work!