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ellieslick

4
Posts
A member registered May 05, 2026

Creator of

Recent community posts

I had a lot of fun playing the prototype! It felt really smooth, and the visuals are honestly one of the strongest parts of the game so far. Everything already looks really polished, which made it enjoyable to play.

The main thing I'm still curious about is the page burn mechanic. Since it wasn't included in the prototype, it's hard to tell how it'll affect the overall gameplay, but I think your scope is manageable and you'll have enough time to playtest and fine tune it before the final version.

I really like how the game is coming together so far. The visuals especially stood out to me. The top-down, tile-based style looks really polished already, and I think it fits the game well. I also thought the inventory system looked clean and intuitive, and it seems like the functionality is already in a good place.

I think you have a really solid concept, and it's clear what you're trying to accomplish with the game. The mechanics you've shown so far seem like a good fit for the idea, and your production plan feels realistic and well thought out for the game jam.

One thing I really liked is that the game teaches players about something most people probably don't know much about. I actually had to look up what grafting was so I could fully understand the concept, which made me appreciate the educational side of the game even more.

I was really impressed by how clear, polished, and engaging your Sprint 2 slideshow and showcase video turned out. The overall vision comes across immediately, and I think the focus on teaching players about invasive plants while helping them learn to identify them is a really strong and meaningful concept!