Hey, cool portfolio, the dark atmospheric direction comes through clearly on the Bandcamp stuff. I'm doing research on indie game audio workflows, specifically what happens when a finished recording turns out to have a problem in it, like a bad take that slipped through or a script change after a session already wrapped. Not selling anything, just trying to understand how people actually handle this. Would you be up for a 20 minute chat this week?
Hi sqiao01, thanks for the kind words!
Honestly, I'm probably not the right person for this one, I work solo with my own material (guitar, synths, sound design), so no voice actors, no external scripts, no wrapped sessions. If a take turns out bad, I just re-record it myself on the spot.
So no real revision workflow to speak of on my end — but good luck with the research, sounds like an interesting problem space. If you ever need input on the composer/sound design side of game audio, happy to chat.