Play game
Late Delivery - Tech Demo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Best Gameplay | #67 | 1.795 | 2.375 |
| Overall | #69 | 1.701 | 2.250 |
| Best Theme | #70 | 1.701 | 2.250 |
| Wild Card Award | #73 | 1.606 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What Synty asset packs were used in this submission?
Animation Locomotion
Horror Mansion - Polygon
Leave a comment
Log in with itch.io to leave a comment.



Comments
Really cool idea - with more polish and a smarter AI, this has a lot of potential. Good work!
Poor delivery robot never stood a chance)) Fun idea! The landlord was way faster than me, and I couldn't figure out where to deliver the pizza. Also managed to keep walking after Game Over) Nice concept though!
This was fun. I got caught a few times. But I did deliver two pizzas and escaped two times! Hurrah!
The pizza delivery catcher baddie was very fast. I could totally see this being developed into different houses, layout. Important thing, the game works as is and I can see some cool potential should you develop it further. Thanks for the game!
I liked the physics on the pizzas, nice touch.
Definitely a good concept. You should try building it out some more after the jam, seems like it would be fun to play fully finished and polished
*PASTED FROM STORE PAGE*
Postmortem
This jam went sideways almost immediately. I spent close to three days building a comedic pizza-delivery-through-hazardous-environments game before realizing I'd missed the actual theme requirement. What you're playing is what got built in the roughly three days left after the rescope, stealth-carry mechanic, a patrol/chase/search AI, physics-based box stacking, two-phase delivery-and-escape objective.
Casualty list: a second floor, any real level polish, and about 4 hours I will not be getting back spent building a full settings menu with audio sliders for a game that has no audio. Priorities were had. They were the wrong ones.
That said, I learned more about Unity's Humanoid rig, IK, and NavMesh-driven AI in this one week than in a while, and walked away with a second project I'm now genuinely excited to keep building post-jam and do it justice. Worth it for that alone, even if the entry itself is rough.
Massive thanks to Synty Studios, both for creating the low-poly assets, and for allowing unfinished/prototype-tier submissions in the first place.