I am a big fan of the Paper Mario-esque art style that your team has decided on! I think that for what you guys are doing, it fits really well and will turn out looking really good. I like the sympathy points not being an outwardly tracked thing, as it is more like the real world, where you don't know how your actions will immediately affect someone/something, and you just have to see what happens. The concept of making the town band together against a larger threat is very interesting and I always love those types of stories.