Very fun and chaotic game! The art looks great!
It was a bit confusing at first, and the performance does drop significantly with higher waves, but it was enjoyable to play.
Great work!
| Criteria | Rank | Score* | Raw Score |
| Creativity | #70 | 4.069 | 4.069 |
| Gameplay | #100 | 3.586 | 3.586 |
| Enjoyment | #122 | 3.655 | 3.655 |
| Presentation | #131 | 3.793 | 3.793 |
| Overall | #141 | 3.648 | 3.648 |
| Connection to theme | #317 | 3.138 | 3.138 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord name (multiple if team)
wizenroom / jawsomeness. / itsmreric
Game engine / program used
Godot
Connection to theme (short sentence)
A lot of elements involving "Little Guys" have been incorparated
Is this your first game submitted to a game jam?
This is my first game jam
Very fun and chaotic game! The art looks great!
It was a bit confusing at first, and the performance does drop significantly with higher waves, but it was enjoyable to play.
Great work!
Cool game! Very nice art style and idea, and was also very well executed!
Lack of instructions, the game was really fun though. I'd play it again if some mechanic were polished.
Really enjoyed this! Great vibe and the visuals i really enjoyed.
I enjoyed this quite a bit! The soundtrack is great and I like the visual style. Unique twist on the snake concept :D.
The game is fun and the concept is also interesting, but i feel like the visual clutter is a bit too much when like there are too many things on the screen like the snake blood or whatever and the little things that come out of the snake's body etc, and also the marker on top of the player.
Suggestions:
The marker could be like a starter thing that displays brightly at the start like for a few seconds, but later it could be a bit smaller or less of a distraction as it blocks the powerups or whatever that we get sometimes. Also it would be nice to know what we are getting, like the abilities and how they can be gained and what they do etc. But overall i would say if the clutter was a bit less maybe like the things that we kill fade out a little faster or something it would be a lot more fun to play for a long time. And also i noticed the score on the death screen goes below the Wave word so the score and wave counter could be kept a bit more further away.
The music is fire. Honestly a very fun little game but it feels like it gets hard faster than it should because of the visual clutter atleast that's what i feel.
Don't mind my review i might be a bit harsh of a reviewer but honestly i think my own game is trash so that's that ig :P
I love every single thing about this game! especially the artstyle and the music
Nice artstyle and very energetic music. I liked the track 1982. I got owned by one of the grass spires coming out of the ground at wave 4. It also started getting a bit laggy at that point.
The reverse snake concept is clever. It kinda breaks down with the little shapes following you around and all the random obstacles but its still a cool idea.
And its also a nice twist on the theme. You're running away from the "main character", the snake, and as one of the "game elements", the apple, you're just one of the little guys. Thats my interpretation at least.
The game in general is very polished (aside from the performance issue)
Such a unique game!
The aesthetic of this game is so original and the movement feels very polished. The music is especially cozy and makes the game kinda hypnotic. I got so far to wave 5 and died. Cool game.
The music is banger! I'm too daredevil to directly attacking the snake head and lost :D
Nice and fun game. The music and sound effects fit the game perfectly.
Leave a comment
Log in with itch.io to leave a comment.