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Thank you so much! I’m eager to play your tribute #2! The fix was actually super simple, there were 2 places in the code doing the same thing. Both were checking if the room transition had finished, and sometimes one would fire a “finish” method at the wrong time. So I just removed one of them.

Ah, well that was easy enough for you then. I'm glad!

Coding can be a pain, that's for sure, but you just never know how hard it'll be until you jump into it.

I'm really happy that I could help you resolve the issue!

I'll keep Playing/Bug-Testing and posting Bugs as often as I can, since you guys are so quick to squash 'em!

Time for some much-needed sleep. Thanks again! :D

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I'm still up, ugh! (My Stamina's a CURSE!) Fixed a couple things in My SOM (Salty Old Mage): his flame (since you said it looked like a referee with a yellow card, even though it's orange), and took-out the Elf Common Man's event/trigger, as it was actually a placeholder ("mistake") for another NPC to use.

So, while I'm here, I've 3 "Bugs" for you (note the quotes), to help make v36 even better!

1. The orange "!" doesn't seem to work for Custom Sprites (I checked just a couple of Mine in SOM: Ghost, Blue King), and it's NOT because I have them too high up or right on-screen, because those 2 aren't (unlike My Room 2-1 Mage or My Skeletal Dwarf Blacksmith).

2. The Sprite Outline (Visuals) messes-up existing Outlines (parts of it missing), especially for Custom Sprites (I've been meaning to tell you about this, since it's a new addition).

3. File Size: My SOM newest/updated build in v34 was 852 KB. My saved v36 build (which I just did, but never uploaded yet) is 963 KB. Why such a drastic difference? I only re-drew messed-up outlines that the Sprite Outline update did, and made the 2 changes I mentioned at the top.

Thanks in advance! :D

Just wanted to say the new updates are a great addition to the engine, good job man, keep up the great work

Thank you so much man!

Hi, Diego! I've not played your New TRS Game yet, but plan to. I'm currently recovering from gallbladder surgery that I had Tuesday night (it was NECROTIC, so it had to come out!), so I'm still in A LOT of PAIN. I'll spare the ugly details of what-all I've been through. So I don't know exactly when I'll get to uploading My TRS Game that I had planned.

Could you respond to my last 3 issues a while back when you get time? I've been keeping-up on all the TRS Updates (just checked a minute ago: TRS is at v38 now, nice!) and looking forward to toying with them once I'm much better (I can't stay in one position too long, so I'll need to wait some time before that).

I'll also offer my take on Languages: if you or Andre input more than just English (and Polish) into TRS, it's going to get BLOATED before long (and as my last Query #3 says, File Size has already Increased by quite a bit!), eventually turning "Tiny" RPG Studio into a bigger engine than you two intended, also causing lag and other issues (along with new Bugs). I'm happy with just using the Website Version of Google Translate if I need to translate anything important.

That's about it for my suggestions and posts for a while (I'll maybe update my two main spots here on the Board to include your TFW Game, then I'm back off to try to get some more rest, which only comes in waves, so I'm going to be awhile healing).

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Hi! I’m really sorry to hear about everything you’ve been through. I hope your recovery from the surgery is as smooth and peaceful as possible, and that the pain starts easing soon. Please take all the time you need to rest and recover.

I’ll respond to your last comments and issues as soon as I can. Things have been a little hectic lately because I’m traveling, but I haven’t forgotten about them.

You’re right that adding more languages increases the build size, which shouldn’t happen (its a bug) since the language only applies to the engine, while the exported game only displays text you wrote, so I meed to fix that: new languages for the engine shouldn’t affect file size of an exported game. I’m also going to focus on reducing the overall final file size by optimizing what actually gets included in the exported build (beyond just translatios). This is definitely very important.

Thank you so much for all your support, feedback, and for being such an active and amazing member of the community. It truly means a lot!

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You're very welcome, Diego! And thank you for your get-well-soon.

BAD NEWS hit just 4 days after surgery though, and I wound-up back in the Hospital for 3 more nights (night #1 into #2 were HORRIBLE, as the Hospital staff got overwhelmed with new patients that people were sleeping in the halls and waiting rooms and I got sidelined for so many hours! Such a different place then, especially given my declining health [bleeding, infection...], until longer into Day 2, when I finally got a bed and a shared room on Floor #5. Still SEVERELY Sleep-Deprived [got only 3 hours sleep from the surgery, and only 6 hours total on the last day in Hospital! I plan to visit the Walk-In Clinic to try to get put on a Stronger Sleeping Pill, as I get NO SLEEP at all since the past few weeks. I'll either go crazy or die from lack of it!]).

Only been home a few hours and struggling to manage the pain again, but at least no complications yet (fingers crossed).

I appreciate that you're keeping my Bug-thingies in mind during your travels, that means a lot (I too want to try releasing that game I'd said about, as I just have a very few things left that I want to tweak, so I'm trying to keep myself looking forward to your even more fixes and my game, along with a secret Collab project to be revealed later on, though my sudden health issue limited me to mostly graphics).

Thank you for being so active in the development, as it kept me wanting to get more involved when I first came across TRS. Caring Devs is such an important thing in the role of the engine, and I know it'll help attract new users to it.

I’m really sorry you had to go through all of that. I truly hope you start feeling better soon and that your recovery is calm, steady, and free of any further complications.

Please take good care of yourself and focus on resting and healing. Wishing you much better days ahead.

Thank you so much, Diego. I'm mending, and I'm very appreciative that people like yourself are wishing me so well. :)

Exported games should now be 50% smaller! Try it out (really, please try it out, because I’m scared there could be new bugs caused by this optimization that I haven’t found in my tests xD)

I've only tried a few times during my healing, but from what I can tell, your new cut file sizes Fix seems to work seamlessly, Diego. Thank you!

LATEST BUG: When Saving lately, I often get this (after it manifests for a while, it leaves for a bit, then comes back again!):

Something went wrong.The game hit an unexpected error. Reload the page to continue — your last saved project is kept.

TypeError: Cannot read properties of undefined (reading 'initializeApp')

Please Fix this, thanks!