Seconding what a lot of folks have said, hit indicators would be much appreciated, as would some music and environmental sounds. Still, visuals are crazy striking and the gameplay's pretty solid. Great work all things considered.
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GLIMMER's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visual Creativity | #1 | 4.333 | 4.333 |
| Use of Themed Item | #1 | 4.111 | 4.111 |
| Overall | #7 | 3.333 | 3.333 |
| Direction | #16 | 3.000 | 3.000 |
| Audio Creativity | #20 | 2.667 | 2.667 |
| Mechanics | #30 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great job on the visuals, they are really well done! I feel like the biggest improvement would be an indicator for when I'm hitting an enemy, like them glowing red or making the candle be a light beam instead as I feel like that would make it easier to know where my attack is going. Overall I like the idea and good job on your art!
The visuals are really nice I loved the overall vibe, and the enemy designs are really interesting. The candle mechanic works well too. The only thing I'd suggest is making the waves a bit faster and the combat a little more dynamic. Overall, it's a really solid project!
Nice little bullet hell candle game, was a bit hard at first but managed to get thru the waves after some trial and error. I like the art style a lot, the music is a bit repetitive but it serves the purpose. Sound design for the enemies is great. Good use of theme!
I thought this was pretty interesting and it definitely fits the game jam. Something that could have helped would be to show how much damage I'm doing to them, or at least an indicator that I'm even doing damage with the candle. Also a small lil tutorial could help because I didn't realize the candle could stretch past, but regardless it was pretty fun and definitely intuitive!
It fits the jam theme perfectly. It plays well; I beat it on the first try. Very intuitive and looks great! We have a game that's pretty similar, just in 3D.


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