Simple but very fun! Liked the story and concept of the game. I aimed for the 100 but got very nervous everytime I went higher.

| Criteria | Rank | Score* | Raw Score |
| Theme | #39 | 4.000 | 4.000 |
| Audio | #51 | 3.406 | 3.406 |
| Controls | #61 | 3.375 | 3.375 |
| Overall | #71 | 3.330 | 3.330 |
| Originality | #77 | 3.469 | 3.469 |
| Graphics | #99 | 3.500 | 3.500 |
| Accessibility | #106 | 2.750 | 2.750 |
| Fun | #122 | 2.812 | 2.812 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7
Theme Interpretation
arcade cabinets are retro, as is the graphics
Wildcards Used
Include something disproportionately large
Add an entity that creepily lies in the distance
Source
https://github.com/Sunny-Days-Ahead/It-Is-Coming
Discord Username(s)
goodgirl
GWJ Participation Level
3
Team Size
1
Generative AI Disclosure
Simple but very fun! Liked the story and concept of the game. I aimed for the 100 but got very nervous everytime I went higher.

such a simple and concise game idea! and something that finally leverages my impulsive adhd brain. I made it to 18ish and then died. I really enjoyed the reduced presentation, especially the ambient audio and the monster's voice was super spooky. a few minutes well spent for me!
The game graphics and the idea are great!, a little feedback i think its' the arrows can have a different color or a little more of time of each sequence. When increase the difficulty i don't have to much time to remember and this can help a little.
Some great art and sounds along with an interesting take on controls. I do wish there was some variety though
A pretty interesting game with simple premise. The audio was great and really interesting.
Very fun game! I love the sound and the visuals. It's also a fun challenging memory game that made me want to keep playing after I stopped the first time. I would love to see more stuff in this aesthetic realm! great job
I thought this was pretty fun! I like the simple simon says, but the audio and sound design is really nice! I was a bit confused at first because I didn't know what the objective was and lost a few times, but I managed to figure out after a bit of trail and error. Great job!
High score 18! It could be cool if the beast also talked when giving instructions, with each arrow corresponding to a different pitch, so you could get a bit of a audio queue too. Overall, it's a solid experience.
On my first playthrough I intentionally went towards the beast as quickly as possible to see what would happen, so it's safe to say my self-preservation instincts could do with some adjustment. I really loved the old-school TTS voice, by the way. On my second playthrough, I got to "SAFE 15" and decided that it was not, in fact, coming.
Honestly, the way you've implemented the controls is really clever for a horror game. In any other genre, I'd complain about how having to awkwardly position a tiny stick figure over the buttons to do a basic action is tedious and frustrating, but here, it's a really effective way of making a simple game of Simon Says nice and tense.
Interesting concept! It's simple, atmospheric, and has a nice arcade feel. I was a bit confused by the instructions at first, and it took me a while to figure out the progress bar, but once I did, everything clicked.
Overall, it's a really nice game. Great job!
Simple but well executed and the choice of a robotic voice was great. "It is coming" it sure did come. Accurate
I launched the game and was a bit confused at first, I think a round of came and went, and I didn't realize I was already playing. The visuals and audio of the game felt right to me, I particularly like the first iteration of the monster's appearance, just two little dots in the darkness. The controls felt clunky, but I don't think that's a bad thing, considering the theme of the game. I think that it's even possible to add more complexity to they player's controls, like having a pseudo "cinematic platformer" (og Prince of Persia, etc.) style control scheme, where you have to climb on top of the buttons, or otherwise jump from button to button. One thing I noticed while playing is that the difficulty of the game plateaus once you reach 5-button patterns. It felt like the only thing stopping me from reaching some sort of kill-screen was attention and personal stamina.
Awww man, I hate it when my creepypasta arcade cabinet shrinks me into a little guy and then eats me.
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