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A jam submission

Rods From God ExpressView game page

A SBIGJam 2026 game about problematic shipping.
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Rods From God Express's itch.io page

Results

CriteriaRankScore*Raw Score
Modifier#93.8123.812
Overall#163.3333.333
Overall Good#213.0623.062
Gameplay#252.9382.938
Overall Bad#273.6253.625
Sound#273.1883.188
Graphics#293.3753.375

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you have implemented the modifier, how have you done so?
You'd think it's cause it's a game about interplanetary cargo shipping, but actually it's cause of the toxic yuri between the Mayor of Redburg and the Chief Commissioner of the Peoples' Council of Bluton.

Any additional information for voters?
I love you.

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Comments

Host(+1)

Lovely game! Managed to get $619 before I died.;

I do think I made some improvement as time went on with guessing where to shoot. Ultimately my downfall was when I got several  requests for a town on the other side, and the time ran out before it started to be in a sensible position again.

I possibly disagree with the slow pacing here actually. I don't think the parcel speed is too slow  (well, maybe a tiny bit), but possibly more things need to be able to happen. For example being able to pick  up extra  contracts if you don't have any shipments to do (otherwise I'm just waiting), or upgrades to help improve speed/accuracy.

Overall though it's an awesome concept and I would like to see this expanded!

Thanks for taking part in the jam!

Submitted(+1)

I like the idea of this game, and it's surprisingly polished but man, it really needs to be at least 2-3x faster than what it currently is. Packages take too long to launch, the planet takes too long to spin, and new orders take too long to arrive.

I get the glacial pace is supposed to be humorous, but tbh I've become a little tired of wasting the players time being a joke.

Which is a shame because I can tell a fair bit of talent went into this, the little fading trails of the packages, the orbit physics, etc. all really cool, but the pacing kinda kills it for me.

Still, you all did some good work here. Good job!

Submitted(+1)

It’s a neat concept, but I just find the game to be a bit too slow for my liking. It takes a pretty long time between launching a package and when a package might finally hit the planet (or a customer), to the point where it just rips out most of the satisfaction of hitting the target settlement because ultimately whenever a package lands it just feels like it was due to coincidence rather than due to it being a well-aimed shot or anything like that.

Still, it’s a very neat concept, and certainly has a lot of polish - but I just don’t find this implementation to be very fun.

Submitted(+1)

Babe wake up, space capitalist peggle just dropped. (Loved the game but it was really hard, maybe I missed something)

Submitted(+1)

"Ohhh it's like Angry Bird Spa..."

*looks at description*

damm it what am I gonna say in this comment section now?

Submitted(+2)

I love the concept and the humour, but the glacial pacing... oof. The whole game feels like it should be two to three times faster. Maybe it's intentional, but it's a swing and a miss for me.

Submitted(+4)

I may be a robot 'cause I played it for half an hour without breathing. Really nice, even if my food never arrived.

Submitted(+2)

Cool orbit mechanics!

Submitted(+2)

They must make all their money from venture capital because clearly they're not making it from me. Also, I love you too.

Submitted (1 edit) (+3)

>Red needs enlightenment  drugs

>Send drugs

>Drugs bounce off and seemingly escape the orbit

>Sends more drugs

>Success

>2 orders later

>The first box of drugs returns and hits Red


I was confused at first but I got invested despite the slow gameplay (and I'm already pushing 1:30am). This is pretty much Kerbal Space Program but more stressful and somehow intense - You should have seen me watch in pure anguish as my boxes *slowly* missed their targets

I've also noticed that each box has different properties but I haven't explored that.

Other than all of that, the game is very polished and all around playable.

Great stuff!