I love these liquid volume type puzzles, and these were really good! I think maybe the targets for starting/stopping pipes were a little finicky, and the music got a bit repetitive, but overall this is a great entry.
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Thank you! I saw you playing the game, the 'points' in the boxes were only meant to start pipes, you were supposed to click anywhere else in the box instead to end them, so that's what happened there. I never explained that, though. Honestly if I had even *considered* the possibility of somebody thinking to use the points as endpoints too I would've made that nicer. But it's hard to consider people might attempt to play in ways you can't even conceive of, bit of a blindspot that always bites me. I thought I'd avoided that this time by making *both* click-and-hold-dragging pipes and click once to start and click again to end both work, but alas.
OH! That makes SO much more sense! Yeah, I kinda assumed that the nodes were both start and endpoints and was wondering why me clicking on them wasn't always working haha.
I think it's kinda instinctual. If there's a circle that I click to start from, and the thing I'm dragging to also has a circle, then the first assumption is that's where it goes. Maybe you could do a color coding thing and have (for example) red circles are outputs and blue are inputs, and while you're dragging an output, the inputs all have a tween to pulse it to really drive it home "hey this is something that can take that output!"