One of the best games of this jam! really encourage you to finish the entire game for a steam release, there are some problems with the current version though, the placing logic is pretty finicky, you should've been able to rotate the camera to place the blocks behind, and sometimes some of the systems break, such as gravity, and it does get a bit repetitive after a while.
Play game
Clickitect (Jam Version)'s itch.io pageHow does your game incorporate the theme?
You build up a tower using blocks to 'scale' toward the sky :)
What bonus challenges did you complete?
Did you use any sort of AI during the development of your submission?
Comments
Fun concept, reminds me of the PvP battle mechanics of Puzzle Pirates. Also, I don’t think this was supposed to happen? 😂
I got to score 1130 btw!

My love of legos feels seen here lol
Great fun, fully expecting to spend a few minutes on this then spent a bit longer lol. Love the visuals!
I thought the game would've been quick, as I'm not really a good at those games... But I lasted longer than I thought!
This game is incredibly well balanced, and it has the JUICE! Visual and audio feedback is on point, it's so fun to play, I'll come back to it from time to time :D
I think maybe an animation of the camera going down the tower to see how far up we got during the game over could be a great to reinforce the theme.
That was super fun! Loved the 3D Puyo Puyo vibes, and it was super intuitive. But the better I got at the game the more I felt motion sick from all the spinning :( and also I accidentally reset the level a few times trying to rotate a piece. It would be nice if the reset had a confirmation. I really liked the score screen, the animations were nice.
Thanks for playing and the feedback, I'm glad you liked it!
I meant to add an option in the settings to change the camera movement from smooth rotation to snapping, but forgot before the deadline. It'll definitely be included in the post-jam version!
Also good idea for the reset confirmation too, I added it at the end in case of softlocks but hadn't considered it being seen as a rotate button.







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