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A jam submission

NightlightView game page

A puzzle platformer game where magical runes guide you in the dark
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Nightlight's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetic#24.1904.190
Overall#33.8253.825
Theme Relevance#44.1904.190
Fun / Entertainment#113.0953.095

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which Jam Are You Submitting For?

Week-long Jam

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Comments

This was FANTASTIC! Took me back to my CoolMath days... I just wish I hadn't toggled the death count on... 366...

Submitted (1 edit)

Surprising amount of content and difficulty for a week long jam. I think the level with the four floors and loads of invisible spikes was too difficult, but it did make me learn that the four main symbols were supposed to be numbers. I think that the level design was pretty good but could still be improved since I felt like I was learning everything I should be learning up until that level but I had to replay the game in a separate tab to refresh myself. I did like the final level as well since it made me feel proud about learning the game's mechanics, the only one I didn't understand at all were the numbers that would appear next to false floors.

Very impressive content for a game jam! Literally my only gripe is that you don't move horizontally with the moving platform. Maybe some collectibles would also be fun!

Very impressive content for a game jam! Literally my only gripe is that you don't move horizontally with the moving platform. Maybe some collectibles would also be fun!

Submitted(+1)

Oh my GOD y'all packed a ton of content into this game! I have been playing for like an hour and still I don't know when this thing ends :p Really really cool concept! I liked the use of symbols to denote meaning, it was fun until the game became pure guess and check. I made it to the night version of the fake blocks and I ragequit by how long the level was and how easy it was to die (especially with the player sliding off the edges of blocks) insane work!

Submitted(+1)

I loved how you approached the introduction of new mechanics. Like with the spike rune, I thought it was really clever that the number of spikes immediately following one spike was indicated by the rune above the spike icon. Really my only complaint is that the death sound effect was really sharp, high-pitched and loud; if it could be slightly quieter that'd be wonderful

Submitted(+1)

I love the art, music and lighting. But I am totally lost on the gameplay. At first the game was fun and introduced mechanics in a bit by bit manner. But later on I needed to trial by fire die to realize the spike placement because they didn't have the symbol above them. I really liked the game but felt like it was way too hard and complex with all the symbols I didn't know what they all meant. I got to 200 deaths and couldn't make it much further after the night level door puzzle. 

Submitted(+1)

I think the concept is pretty cool and I enjoyed what I played of it but I could imagine a mechanic like this frustrating someone who isn't familiar with precision platformers