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A jam submission

Ghost ChambersView game page

Submitted by Arnur — 1 hour, 59 minutes before the deadline
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Ghost Chambers's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#1712.4692.667
Graphics#1742.7002.917
Accessibility#1892.1602.333
Fun#2121.7741.917
Overall#2142.0722.238
Theme#2162.2372.417
Originality#2172.0062.167
Audio#2281.1571.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6.3

Theme Interpretation
Retro style with vignette and pixel art

Discord Username(s)
@whoisghast @SewerRat @GolfGuy

GWJ Participation Level
1

Team Size
3

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted(+1)

Very neat little game! Controls felt good, if a little slow. I think adding some sounds and music would go a long way. I found the art charming :)

Also, I know the UI was bugged, but some clear distinction between winning and losing the game would be nice, I didn’t know if I had won or randomly died.

Developer (1 edit)

Thank you for this comment! I mostly work with my sounds at 0-10% and forgot to add it to the game._. I created one but it was unused. I will try adding the vision of victory/loss in my next projects

Submitted

Hey! Nice main character art. I thought the camera was a little too close to the character, but otherwise, congrats on the finished game! <3

Developer (1 edit)

Thanks, i thought about the zoom too but decided to leave it like this.

edit: oh shoot i just retried it and realised that removing fullscreen created a bug where the zoom is a lot higher than its supposed to be. sorry for that

Submitted

Hi, cool beginner project, and congrats on completing the jam.

Some general feedback notes:

  • More feedback would go a long way, for example, you have that visual feedback around the character when you cast a spell with those green swirls or electricity. That is really good. Some more stuff like that, for when you hit an enemy, would be great. Also, things like knock-back when you hit an enemy go a long way for this style of game.
  • The UI was kind of hard to read with the way that the numbers were laid out, so maybe going for more traditional number layouts could be good; it was difficult to tell what the numbers meant, if anything.
  • Also, making it very clear when the player is taking damage/can take damage is a really good thing to look at. Whether it’s some sort of indicator or feedback.
  • For the vignette shader to scale cleanly to a viewport of any size, consider making it a full rect ColorRect object. Also, there are project settings to manage the behavior of a resizable window to make that behavior consistent regardless of size.

Overall, good start and congrats again on finishing the jam!

Developer(+1)

Hello, thanks for this feedback. I'm sorry for that UI glitch I had. The symbols weren't supposed to behave like that, it seems like a web export bug or something. I will try to use your tips in the future. Thank you again for pointing out my mistakes and good sides of our project!