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Ive played previous versions before, but I feel like it's only fair to leave a review for this seemingly final version of the game. The visuals are very nice and pretty much every character caters to a particular preference. The progression usually works pretty well and I thought the recomposition phases on some of the later characters were an inspired choice. Trying to make the faces more consistent is a commendable effort and works for the most part, although some characters like Abey and Bey don't look quite as good as they did before.

The interface is smooth, easily navigated and does a very good job in never letting the gameplay loop get too tiring. This is another positive I have to underline: The game does not have any grind to speak of. It is practically bombarding you with new content and never feels the need to artificially slow down your progression by increasing the time you need to invest.

This brings me to the characters and "story", although the game does not focus on the latter very much and that's fine. Abey was my favorite before, so the introduction of Rachel as her sister and rival was really cool, especially with Rachel ending up bigger than her sister. I was a bit sad that Abey lost the "biggest in the gym" title and neither her nor Trish were able to reach level 10, but something like that is ultimately your call, of course. I was also hoping for the resolution between Abey and Rachel to be a little more wholesome, because as it stands right now I feel like they still kind of hate each others guts.

There are two things I was actively missing while playing the game. The less important one is that I was hoping for one of the ladies to represent a more strongwoman-ish bodytype with very little definition and more sheer mass, but I do understand that the possibilities when working with an AI model are limited. The other, more important one, is that I hoped there would be more choices for me to make. Having route options for characters as you recruit them is nice and all, but I really hoped that some characters would let you guide them on their path and allow for a little customization.

All in all though, this is an excellent game that I can't help but recommend. I'm really looking forward to whatever is next, whether that is further work on this game or a new project altogether.

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Thank you for the thoughtful feedback! I am glad that you enjoyed the game. Personally, I get tired of grinding games, especially ones dealing with Expansion and Muscle Growth. 

I agree that the pipeline for the face replacement didn't work as well as I had hoped. I kept on getting caught up in "does this look like the same person?" Instead of "does this look better than it did?" In the end, it's a game about evolution and growth so it makes sense that if given the choice, some characters would change their facial features as well. 

I loved the sister dynamic between Abey and Rachel. Originally, the members of the ThOTs were thought out first and had different personalities. When I set to make the game, I came up with a new set of characters then just went back and built the older characters into the new setting. That being said, most of the stories were disjointed and written separately with little tie ins added when I thought was appropriate. If I was to do anything different in the future, I would love to plan out and make the game an actual coherent start to finish story. 

You would be surprised at how hard it is to find a LoRA for a strong but not freakishly muscular woman! Maybe as the models grow, this will become much more possible. Choices are essential to a story for sure,especially a game. Like I mentioned above, it suffered from inexperience on my part and not planning out the whole game from start to finish.

Right now I'm focusing on just generating AI characters and pictures. You can Google my username and find me around on other websites if you so choose.