This feels like a complete game, very well polished, and the art is on another level, like it was made by a studio. Amazing!
A bug report: sometimes, the orders would not render correctly when I tried it.
Play game
Graveyard Shift at the I-Scream Parlor's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #1 | 4.696 | 4.696 |
| Audio | #2 | 4.159 | 4.159 |
| Fun | #3 | 4.217 | 4.217 |
| Controls | #4 | 4.000 | 4.000 |
| Overall | #5 | 3.988 | 3.988 |
| Accessibility | #17 | 3.420 | 3.420 |
| Originality | #40 | 3.797 | 3.797 |
| Theme | #81 | 3.623 | 3.623 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7
Theme Interpretation
Retro visuals and music based on a 60's style diner
Source
https://github.com/paperman5/godot-wild-95
Discord Username(s)
@paperish, @pypixy, @mizax, @blusprinks, @octoburst
GWJ Participation Level
1
Team Size
5
Generative AI Disclosure
Comments
Really well made! The art is super cute and the controls feel great. Having a tutorial and intro is a nice touch too. It took me a few orders to realize some customers were asking for larger quantities but once I got the hang of it was in the groove having a good time. I think I got to $658 in the tutorial before I had to stop because my hand hurt from it going for so long.
Thanks, glad you liked it! It seems like you might have experienced a bug, the tutorial is supposed to move you to level 1 right after you learn about stacking orders. I made the timer in the tutorial level never run out in case someone tried to wait it out, in order to prevent bugs with the UI. I guess you could call your experience the secret endless mode...
Everything in this is so cute, the art is so pretty and the writing so wonderfully campy. The gameplay is also fun, engaging, and ramps to be shockingly stressful shockingly quickly (which I enjoyed a lot).
absolute peak
Really coo. love the tutorials and the simple bump controls are really great!!
This was awesome, I really loved the visuals and the entire vibe. Plus, this felt really polished for a jam game.
One bit of feedback is that it would be nice if the ice cream scoops were outlined a little more clearly, even as an option, as I think this would help with scoop tracking before the order begins glowing when correct. I also think more visual feedback for higher combos could be cool if it doesn’t clutter the screen too much.
I was the artist who made all of the ice cream sprites hehe- I was having a lot of trouble figuring out how to make it more clear how many scoops there were, while also keeping it modular- so thank you for the idea on how to do that! :3 If we continue work on this, ice-cream readability will probably be one of the first things I work on.
great game, i would love see more levels or some kind of endless level if you decide to expand the game, 2 things that bothered me 1. icecream height of 2 are very similar to icecream with height of 3 and i mixed those sometimes
2.its kinda skill issue on my part but when taking food on last level i forget everytime to cook another one.
auto cook after taking food would be great .
Great work! The art is amazing, nice music, and the gameplay was fun!
Not sure if the inputs get more complicated in later levels but, if not, it could be interesting to make everything playable with just WASD -- menu nav with W/S, A as back, D as confirm, on the level start screen, W for "Begin " and S for "Main Menu", and D for dialog progression, etc. Not sure if it would actually work that well but it was just a tad inconvenient reaching for the mouse occasionally (or maybe I'm really just that lazy).
Really cool game! As a Cook Serve Delicious lover, this really hits the spot!! Props to the background art, that texture is amazing!
I love the artstyle and different creatures, what a perfect color palette choice!





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