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A jam submission

Grave RobberView game page

Submitted by Jimbles — 14 hours, 51 minutes before the deadline
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Grave Robber's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Relevance#14.4124.412
Overall#83.5883.588
Fun / Entertainment#123.0593.059
Aesthetic#133.2943.294

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which Jam Are You Submitting For?

Week-long Jam

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Comments

Submitted(+1)

Simple game, it follow Rougelite game design where you improve each run. Could use refinement but overall I like it, it reminds me of old school flash games.

Submitted(+1)

A sweet and fairly simple game. Desert pyramids feel quite ancient, and the gameplay loop was rewarding, though certain mechanics (like the upgrade system) could do with some polishing. I loved the aesthetic, but the music needs a bit more love.

Developer

Thank you for playing! I tried to make the upgrades more op but yeah they are game breaking. I am so bad with music I need to crack down on that. Thanks for the feedback!

Submitted(+1)

Pretty cool from what I played I think it could benefit from more strategy since its not to unreasonable to just fill your whole inventory off the start and leave but it has a lot of character which is one of the best things you can do for a game jam Imo.

Developer

oh there was supposed to be a weight system, did it not work for you? I hope not cuz I was overhauling that system so much.

Submitted

there is a weight system and it works but at least for me I was getting plenty of loot at the very start of the level so the weight didn't really force me to take less it was more of a spawning issue than a weight issue.

(+1)

Hand-drawn style is clean, charming and easy-to-read, quickly communicating the game objective. The timer, random loot and hazards, ability tradeoffs, and upgrades captures the essence of something like Lethal Company in a tense and more rapid game loop. Downside: knowing what loot I'm holding and how to easily drop it off took some figuring out. 

Beyond the scope, it's easy to imagine line-of-sight/flashlight mechanics, more traps, and procedural dungeon generation to build on the tension. Awesome stuff :)

Developer

Yooo wassup Kaelan! Its been a while I didnt know you were in this jam, what game did you make?

Thank you so much, really felt inspired during this one, I am def gonna add more features and tried to put them in but felt I didnt have the time. Legit almost lost it while figuring out music.