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Scale Mail's itch.io pageHow does your game incorporate the theme?
Main character is a lizard, which has scales, and she scales a cavern with her tongue.
What bonus challenges did you complete?
No text
Mouse only
Did you use any sort of AI during the development of your submission?
No
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Comments
Super cute game with a very nice movement mechanics! The roll move feature is super cute. Well done!
this is really well done, the roll mecacing by moving the mouse? cherry on top! great job!
nice game
A bit hard, but very fun to play ❤️
This is great! The mechanics are really intuitive and fun to use. When I first figured out how to roll I thought "of course!" Also clever sprite choices
I like the perfectly cut little yell the lizard makes XD
Very fun!
Yes, I finally found another entry that made a game about a scaled animal climbing stuff!
Seriously, this is fantastic though, best entry I've played so far. Some sfx and music, maybe tighten up the collision physics a bit and you'd be golden; but as far as progress in 48 hours goes this is very impressive, I think you prioritized very well.
Now if only I could figure out how to get that 4th egg (are they eggs?)
The music and sfx are there, just quiet! We forgot to normalize the sounds before submission. ;_;
The 4th egg is possible, just difficult. It was an easy maneuver for me at the time, but my co-developer couldn’t do it and our single playtester took a while to figure it out too.
Ah, yeah, I just had to turn my volume way up, even so the laser noise and music are still quiet relative to the other sounds, definitely could be punchier.
And I did manage to grab the egg on a rerun, it was not easy. I kept trying to use the tongue-retract momentum to loop up and over, but it rarely worked the way I wanted. Instead I managed to get up from the right side checkpoint with a well spaced swing. I felt maybe I could've used the box to do better, but it got kicked somewhere I couldn't reach, and respawning doesn't reset it's position. Actually I wanted to double-back to get it on my first run, but was held back because the final obstacle can't be traversed backwards. But the fact I was motivated to come back later and try again is a testament to your game's quality.