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A jam submission

TetrographerView game page

Submitted by ostudeny — 14 minutes, 38 seconds before the deadline
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Tetrographer's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#423.1763.176
Originality#593.6473.647
Controls#723.2943.294
Overall#853.2523.252
Audio#993.0003.000
Theme#1013.4713.471
Fun#1142.8822.882
Graphics#1183.2943.294

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5.1

Theme Interpretation
The core gameplay revolves around Tetris, a retro game. It also uses pixel art.

Wildcards Used

M is for Mega

Include something disproportionately large

Cartography

Have a map of your world

Discord Username(s)
hascii, manchi2448

GWJ Participation Level
2

Team Size
2

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

Really nice game! Although I wasn’t quite sure what I was supposed to do with the accuracy panel, I really enjoyed the gameplay loop and the autotiling system—it kept me hooked.

The only suggestion I have is that you might consider moving completed rows to a separate panel instead of making them disappear. That way, players could see the biome they're gradually building. It feels a bit sad to spend time creating a beautiful landscape only for it to vanish as soon as the row is completed.

Submitted

It’s a neat idea, but maybe it could have worked better if you just saw the tiles in the main screen? I feel like I’m constantly having to look away from the play area and counting tiles to make them match.

Submitted

Fun, I'll be totally honest though I kinda wish it didn't disappear. I know that that is part of tetris and is actually a skill issue with me not planning for it but it was a little sad seeing a line vanish that I had specifically crafted :)

Submitted

What an interesting game!

Submitted

This is a really cool idea! I love tetris and appreciate this spin on it.

Submitted

Great game!

Submitted

Great twist on a classic!

Submitted

Creative use of the tiling system. I like the game concept.
I passed level 1 but it seems the next level button doesn't do anything? 

Developer(+1)

Yeah, you found a bug, sorry about that. Fortunately, it seems that the next level still unlocks, so you can access it through the level select menu.

This is a cool concept. It's a little hard to keep track of where you're supposed to be putting which tiles, perhaps overlaying it on the background of the main game board would make it easier to visualize.