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A jam submission

Scale MailView game page

Two mind-breaking levels of tongue-slinging action. Help Liz the Lizard scale the cavern to deliver an important letter.
Submitted by eyedromeda, binarylimbo — 19 minutes, 57 seconds before the deadline
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Scale Mail's itch.io page

How does your game incorporate the theme?
Main character is a lizard, which has scales, and she scales a cavern with her tongue.

What bonus challenges did you complete?

No text
Mouse only

Did you use any sort of AI during the development of your submission?

No

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Comments

Submitted

Super cute game with a very nice movement mechanics! The roll move feature is super cute. Well done!

Submitted(+2)

this is really well done, the roll mecacing by moving the mouse? cherry on top! great job!

Submitted(+1)

nice game

Submitted(+2)

A bit hard, but very fun to play ❤️

Submitted(+2)

This is great! The mechanics are really intuitive and fun to use. When I first figured out how to roll I thought "of course!" Also clever sprite choices

Submitted(+2)

I like the perfectly cut little yell the lizard makes XD

Very fun!

Submitted(+2)

Yes, I finally found another entry that made a game about a scaled animal climbing stuff!

Seriously, this is fantastic though, best entry I've played so far. Some sfx and music, maybe tighten up the collision physics a bit and you'd be golden; but as far as progress in 48 hours goes this is very impressive, I think you prioritized very well.

Now if only I could figure out how to get that 4th egg (are they eggs?)

Developer(+1)

The music and sfx are there, just quiet! We forgot to normalize the sounds before submission. ;_;

The 4th egg is possible, just difficult. It was an easy maneuver for me at the time, but my co-developer couldn’t do it and our single playtester took a while to figure it out too.

Submitted(+2)

Ah, yeah, I just had to turn my volume way up, even so the laser noise and music are still quiet relative to the other sounds, definitely could be punchier.

And I did manage to grab the egg on a rerun, it was not easy. I kept trying to use the tongue-retract momentum to loop up and over, but it rarely worked the way I wanted. Instead I managed to get up from the right side checkpoint with a well spaced swing. I felt maybe I could've used the box to do better, but it got kicked somewhere I couldn't reach, and respawning doesn't reset it's position. Actually I wanted to double-back to get it on my first run, but was held back because the final obstacle can't be traversed backwards. But the fact I was motivated to come back later and try again is a testament to your game's quality.