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Thanks for trying it! There are no limitations on the buildings you can put down. But the construction cost (in materials) of that building has to be fulfilled by other nodes in the network. When they are building, the buildings are basically just a ghost and produce no resource. So the active buildings you have are limited by your resource production. Generally the main bottleneck is the CPU which is only produced by your main base right now.

(+1)

Thanks for replying and explaining. I went back and tried again and did much better. I still wasn't able to beat level one. It seemed like we were matched on rate of making tanks and were at a stalemate.

Nice! Just expand your production. Add more Compilers and the resources to feed it. The AI selects buildings randomly, so it should be slower in scaling than a player.