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Drone's Echo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #24 | 3.205 | 3.583 |
| Audio (Music and Sound) | #28 | 3.056 | 3.417 |
| Interpretation of the Theme | #29 | 3.466 | 3.875 |
| Art Direction | #31 | 3.205 | 3.583 |
| Narrative | #39 | 2.012 | 2.250 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
- AzuStar (Programming)
- Baxton (Texturing)
- hubofeverything (Music, Sound Effects, Character Modelling)
- Liam (Level Design)
- Mintuccino (Environment Modelling)
- Scales (Programming, Art)
- Teljen (Programming)
- AzPure (Sound Effects, Playtesting)
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Comments
Nice! Really solid game, love the detail of the pixelation when we get too far from our character with the drone hehe! Cool level design and puzzle mechanics, felt a bit too slow tho, still impressive work for 10 days! Had fun!
Thanks for playing, happy you had some fun with it! I loved your game by the way, congrats on 3rd for gameplay!
Thank you so muuuch TvT
That drone is such a fun idea and I love how the screen gets more pixellated as you move out of range - very clever! :D I struggled with what to do for a bit, but eventually it clicked and was a great bit of fun! :D
Thank you!!
This is really solid. Great job! A few small visual clues to say when a button is pressed, or a camera cut to show when a door is opened, and you've got an extremely solid game.
Great work on the levels, characters and overall theming!
Thank you so much! I agree communicating the triggers more would help a lot, as always with game jams time ran a bit short unfortunately!
Bluetoof, my beloved.
Really enjoyed this game; just a very good all-around package!
The game crashed for me once, trying to restart a level—but I was surprised to see that progress gets saved: Really good!
Thanks so much for trying it, happy you had fun! Really sorry to hear the game crashed for you!
Pretty interesting game! I love the proto-drone... I wonder if they're sentient...
There were some other gripes I have with the game, but seeing as this is the first game for a few folk on the team as i can see they're excusable!
- Goose
Thanks! Speaking personally I'm happy we were able to get a game ready in time!
A dual character platform puzzler lets go! This one works real well. Nice small bit size challenges and I enjoy the back and forth to use each characters talents. Bluetoof actually seems to be the most useful and the game is about protecting Cella Phone and getting em to the exit - which is a good vibe.
I did find the up/down controls a bit awkward - its hard to reach CTRL while already using WASD - but I just installed Joy2Key and mapped my own controller input and had good time. The graphics are generally prety cute. The most effective thing is the pixel effect for when you're going out of range. There is some ambiguity with what crates are pushable cos there's crates everywhere - but its sorta ok cos the pushable ones are a) bigger and b) have a white outline
I did get stuck on level 3. There's a switch on the wall that has a prompt to press E while in drone mode - but nothing seems to happen after you press it. Shame cos I was having fun with this one.
Oh my last note is as much as I liked switching characters, the camera switch could be a bit jarring cos suddenly I'd be looking in another direction. Not sure if spawn point was based on player or camera direction or something else.
Thanks for trying it out, I'm happy you had a good time with it!
Sorry you weren't able to reach the end, that switch opens a door near the start of the level where you can keep going, but in fairness there's nothing to indicate that when you're pressing the switch. The camera angle thing is frustrating for me as well, unfortunately the game changed several times while it was being made so we didn't quite have the time to fix that one!
Oh I did try going back to the start but the guard wolf was in a much tighter patrol route and I couldn’t get past without getting caught.
Fun platforming game that requires tiny proot drone to solve puzzles ^^ I played through the whole level, I got stuck for a while in the last level and later find out by accident that the button near the wooden barricade is invisible and hard to press x)
Nice work team ^^
Thanks for playing all the way to the end! Weird that button is invisible, maybe something went wrong there
ah, button wasn't invisible, you hit it through the wall XD
I'll admit we panic'd a little in the placement... I wonder if its worth adjusting now that the submissions window is up?
I LOVE BLUTOOF! this is really well put together, I like the concept a lot!! :3
Thanks for playing, really glad you liked it!
Sorry for the lack of a web playable build! The decision was made early on to use the .NET version of Godot, which doesn't support making web builds.