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A jam submission

RelayView game page

A short 2d game about lidar
Submitted by ltsoveranakin — 2 seconds before the deadline
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Relay's itch.io page

Results

CriteriaRankScore*Raw Score
Interpretation of the Theme#243.6893.889
Gameplay#263.0573.222
Audio (Music and Sound)#322.7762.926
Narrative#342.1432.259
Art Direction#422.7062.852

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Ltsoveranakin

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Comments

Submitted

I really like the physical representation of lidar. It's a very different approach to what I've seen with a lot of other games that do this kind of "move around in the darkness" type of game. Good job!

Submitted

I actually proposed a game very similarly to this using a bat and echo-location. But I feel like your lidar system worked a lot better than my visions. The minimalist design worked really well. The sounds, the colour coding, and the some what directed objectives really came together. my only desire was a bit more character animation and maybe more discoveries to be made while approaching things in the dark. But for fumbling in the dark, Ive seen games do way worse. Got to the ending too

Submitted

Very interesting and cool mechanic, a bit frustrating to not have something that shows if we can send LiDARs. I like the idea of the different wall types and the yellow orbs. I find that it gets repetitive in the end sadly. Really cool concept and definitely a cool mechanic with potential!

Submitted

I LOVE this game mechanic soooooooo much. I'm really impressed.

Host

Don't forget to tag your game with the #furry tag!
/games/tag-furry

Submitted

First time I've ever seen LiDAR done in 2D and it's really well implemented :D

Submitted

Interesting concept, but rough around most edges. Though there is some potential in the concept

It kinda just felt like walk around and press space.
The final level was especial offensive on that case, and even when I did find the gold thing after forever it was then cumbersome to find the exit. 

- Goose

Submitted

Interesting take on the lidar style games! Really like how the green walls absorb the bounces. I have a critique: Would be nice to have some sort of progress bar to indicate when I can next release the next lidar burst.