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This is peak. I love how you switch from the idle incremental preparation stage to the battle stage using all your hammies. And how the battles require a surprising amount of strategy with how you choose what time to send hammies out, whether to stack them ontop of each (which I love) whether to save some of your stronger units till later, etc. I spent a long time playing this but still didn't get very far; I had 5 windmills 3 gatling gun buildings and 1 missile building by the time I quit.

I think in its current state the game takes a little too long for me personally; maybe a good benefit would be to add upgrade trees to existing buildings + let us upgrade how many cows / how fast the farmer generates money. Also as a minor nitpick I think it's odd how buildings continue to visually create hammies even when you've reached me max capacity. I was gonna criticise the art for being... interesting to say the least. But I do recognise that it fits the shitpost nature of the game so maybe it's perfect the way it is lol

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Thanks for the feedback! Just a few things to clarify. So the cow building doesn’t produce the cash, it’s actually 10$ for each rat you kill. And I know the game takes a while, but that is on purpose as the game does save between sessions, and I made it with massive progression so that if the game rates well in the end of the jam, I could turn it into a full game. But thanks for the upgrade idea, that’s great! I’m happy you enjoyed the game!

(+1)

Ah okay that clarifies a lot. I will likely return at some point to my save because it's a damn good game and I do hope you continue development.