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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.9.0 feedback Sticky

A topic by mrdrnose created Mar 31, 2026 Views: 43,687 Replies: 225
Viewing posts 101 to 120 of 141 · Next page · Previous page · First page · Last page
(1 edit) (+3)(-1)

all in all I really like the game. A few thoughts from a new player (played .9n as first expierence) perspective:

  • "Meta Paranoia"
    • I really hate the "Meta Paranoia" unability to save/pause/quit the game - It always comes at the most unwanted situations. - please at least do a automatic backup save when an event starts, so I can quit without losing the progress  so far
    • Many times I totally do not understand, why "Meta Paranoia" kicked in and it vanished without giving any clue what was it about
    • On other times it persists for long time without any clue that to do and without possibility to pause/save
      • the kerfur-omega vanishing event for example. I had to search the net that I have to look through windows. and even then I did not got it. By pure luck I walked into the 2nd level storage room and it cleared itself because I looked at direction of the tiny window (with completely dirty glasses) behind a shelf (did not saw anything of that really happened there)
  • the hunger mechanic really sucks. Kel can not survive even a day without eating before he rolls on the floor and still refuses to eat some meals just because he had too much of it. During study we ate noodles all days ;) 

  • a few times things just dissapeared
    • I holded the alien water gun in a narrow place (between the cremator and the wall) and stupidly tried to pick something up. the gun was dropped and gone

    • I was outside, my kerfuro ended its job and came to me to follow me (around tr_1). suddenly it was gone - without a trace - no radar ping, no cam feed, no sign at all. I thought it clipped through the map. I later found it deactivated at the alpha balcony

    • I lost the pickaxe - thats totaly my fault but I have no idea there it could be and and how to get a new one

    • thanks to the mailbox mechanic things can be duplicated back into game quite easily, allthough it would be great if things that where sold but turn out to be necessarry could be reorded (sold a skull) or if the tools could be reorderd once found
(1 edit) (+3)

A save file-level option to enable "true pausing" that lets you pause during Meta Paranoia would be appreciated. I'm fine with not being able to save.

(+1)

fix optimization (PC mid.)

(game beautifull)

(fps not beautifull)

ну мне нравется всё да только  вы будто убрали продовать всякий хлам  а оказывается можно продовать что дрон принёс интерестно

(+2)(-1)

I really like0.8 alot but god this new update makes busy work basically the entire game, the coordinate towers make me wanna die

I can not understand this. In my whole playthrough I visited coordinate towers ~4 times combined. First time then one broke to fix and the other times then I was near to fill up to maximum fuses.  When I last looked (after main story ended) they all had a few fuses left allthough two towers would require maintainance soon.

(+1)

I think they may be on an old version.  I remember playing when the coordinate towers were first added and they burned through like 1-2 fuses a day.  Or maybe the fuses randomly burn out quickly sometimes.  Who knows with this game.

(1 edit) (+1)

Здравствуйте. По моему мнению, VotV выглядит "незавершённой" в первую очередь из-за отсутствия какого-либо финала, и стоит добавить "финал-заглушку" (простой и мало связанный с сюжетом, но всё равно ставящий точку в повествовании). Пример такого финала:


1. На почту приходит сообщение от д-ра Бао, сообщающее о скором завершении срока работы д-ра Кела. Текст сообщения создаëт впечатление того, что кто-то вмешался и закончил его сам. 

Текст:"Д-р Кел, ваша смена подходит к концу. Через неделю, в 00.00 вас заберут и привезут другого сотрудника - ждите около КПП.

 Также напоминаю, что ваша продуктивность на последней неделе повлияет на вашу финальную денежную прем

Это всё, не обращайте внимания на письма других сотрудников."


2. На почту приходят ещё несколько  сообщений от разных  сотрудников, исчезающих при попытке прочитать их. 


3. В заявленный день ничего не происходит, однако на почту приходит сообщение, автор которого (один из сотрудников или неизвестный) просит не пытаться покинуть лес, и проламывает четвëртую стену, напоминая о выходе будущих обновлений игры. 

Текст: "Они пришли. Жди, и не пытайся покинуть лес, в нëм безопаснее. Увидимся в следующем обновлении!"

(1 edit)

i think there should be an event that when your walking in the woods all the satellites break there normal paths and point at kel, and when you get back to base theres a signal downloaded as an image of kel, and optionally the text data could say "aso's worst employee" or something derogatory to kel

(+1)

it would be really nice if that when you got "gamer kurfur" there was a menu to color pick values and have a completely custom color kerfur

My review

Bought a matress to sleep. I slept worse there. Was having no food, then right before taking the drone delivery, i collapse and see a dream. See no way out, drown myself and DIE literally in real game. Delete game. Ten singals out of ten, WOULD recommend

(+1)

Hello, new player here. So far I really enjoyed this game like, alot. Being said, my issues is with getting events to trigger on my play throughs. My first play through was blind but my second and third I couldn't get our alien campers events mainly.  I like them knocking out the vent our leaving there gun, feeding you and they only left me a shrimp burger a single time  in all three play throughs. Obviously I checked guides and read that some were scripted events that seem to be bugged.  As well as a few entities ect...

(1 edit) (+1)

Thank you for all of your work on this incredible game! I was planning on splurging on the Steam Summer sale but it looks like I've got a new obsession instead. I'm a new player, only up to day 15 on Story mode, so I can't comment on the changes to the controls. I think the controls are a bit complex but mostly fine once you get over the initial learning curve.

I don't love that the number keys are assigned to a lot of inventory functions, as they aren't very intuitive. I'd prefer a context menu that I could click on or similar inputs to the general gameplay. For instance, it would be nice if holding E while the number key list is visible for an item would let us scroll through the options with mouse wheel the same way that you can with items that have multiple use actions like the backpack.

Also please consider toggle options for the crouch and run keys.

При перезаходе в игру майнинг Ферма отключается от генератора

(+2)

I love it if alpha is already this good imagine everything going forward I'm just dreaming about beta

(+6)

OK. I havent read all the comments. BUT I do want the mouse scroll wheel active in inventory.  I'm an older (80) gamer with arthritic hands and using the number keys is frustrating.

(+2)(-2)

I decided I should give VotV a try before playing the crossover level in Abiotic Factor, and I liked a lot of what I saw in the tutorial and first couple hours on base, but I noped out the moment I discovered that you have to physically pile things onto the bench to craft. It's slow, it's awkward, it doesn't really make sense, and it heavily discourages experimentation. At a minimum, the player should be able to craft using whatever is currently stored in the bench or in their inventory. And I do mean minimum; there should ideally be some way to craft from nearby storage as well, even if doing so requires a bench upgrade, additional tools, or specialized containers. I do not consider this game playable in its current state.

(+2)(-1)

I think infinite mode could really benefit from random events exclusive to the mode, to compensate for the lack of story mode events. I understand this would take time and resources to do, but I feel it would really add to the mode, as frankly I'd argue that you're pretty much in the current state infinite mode once you complete story mode, so there's hardly a point to actually play infinite mode. Perhaps even some infinite mode exclusive items that are tied to these theoretical events?

Would making a Gmod-like 3rd person camera control system be a decent idea to add? I know lots of people who would like something 3rd person just for accessibility (motion sickness with 1st person).

(1 edit) (+1)

Hi, new player here, enjoying the game but I have two pieces of feedback: 

1. The tutorial needs to mention the "save to PC" button on the Playback Console and the help menu could also mention how signals are saved to the Database for playback and further processing. The button doesn't stand out and the impression the tutorial gives is that signals are automatically saved to the Database.
  
2. The option to change the length of days is unintuitive. Setting the slider to "2" could be interpreted as days being twice as long, or twice as fast. There should be text that states exactly what the values mean (for example "1.0 speed – 1 day = 60 minutes"). 

(+3)

I've been a long time fan of this game, but as the updates come along there just feels like an endless amount of mechanics and little busy work things you constantly have to do. Not to mention the near constant reworking/ complete overhaul of all old mechanics adding in like a trillion new things you need to learn and do. Don't get me wrong, I love this game but there is just so much bloat on the original ideas and its all, to me, getting lost in the process. Everything needs a mechanic, everything needs a mini game, everything needs you to check in on it or spend money on it to maintain, ang getting to the point where you can automate some of it feels like it takes forever and at that point you've basically beaten the game.

(+1)

yeah i feel this. im at 30 days, so endless and im just now getting story events that i should have got a while ago but each run is different and it is a lot but sum to do

(1 edit) (+1)

make the drone alarm quieter and make it so you can make custom drone leave times and add a setting to use the old interact grab and hold mechanic

There should be an ability rotate posters for wide images

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