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Dyer's Lice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #6 | 4.488 | 4.488 |
| Audio | #15 | 3.854 | 3.854 |
| Originality | #18 | 4.073 | 4.073 |
| Theme | #31 | 4.073 | 4.073 |
| Overall | #36 | 3.599 | 3.599 |
| Controls | #58 | 3.390 | 3.390 |
| Accessibility | #134 | 2.585 | 2.585 |
| Fun | #134 | 2.732 | 2.732 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.1
Theme Interpretation
1500s dice game meets 90s desktop game!
Wildcards Used
M is for Mega
Include something disproportionately large
Cartography
Have a map of your world
Looming in the Distance
Add an entity that creepily lies in the distance
Discord Username(s)
f_c_r_
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Really good. My favorite part was the writing, maybe I’m a little childish but “I smell bullshit in Dyria” makes me snicker. Graphics are really good too. Had a lot of fun playing, good stuff!
Thanks so much! The map was the first thing I did and towards the end of the jam, I decided it really looked like it should have a name at the top, so I tried to think of gambling or dice puns that also sounded like cliche fantasy worlds, and wrote out "Dyeria" as a serious name before realizing what it would sound like to say out loud. All the best jokes come from noticing the funny stuff in accidents! After doing that, the jokes practically wrote themselves hahaha.
Great presentation, love the mood and the tunes! When I read the description it being busy I got little worried for nothing.
I should've understood the rules but I was somewhat thrown off by the tutorial I guess. I feel it didn't quite explain the rules with the narrative layer on top. The UI was also bugging out on CPU's turn, that could have been a factor as well.
Well done regardless!
thanks for playing! glad you enjoyed the tunes, i've been waking up humming that melody after hearing it over and over again testing the game hahaha. no idea if it's an earworm or if i just heard it too many times between writing it and testing it in the game.
This game is great time, I loved the tutorial being interwoven into the story/lore that was a nice touch. I think liar's dice in general is one of the more confusing strategy games, so I actually think you did a pretty good job of introducing it. Unfortunately I got stuck on the same bug twice where Lice Oasis kept calling BS when I hit the roll button (even after they were out!) dirty rotten cheaters. But other than that I had fun, nice work
thanks for playing! Yeah, in my head when I started it was like "this is gonna be awesome, liar's dice as a mechanic for a strategy game" and then like the day before deadline it was like "why doesn't it feel right yet what have i gotten myself into" hahaha. day after submitting was when i realized i forgot to show the player the dice results of the cities after each round. ooooooops.
The game has such style! The art, UI, music are all really great. I liked playing through it.
I think having a rough idea of Liar’s Dice going in helped - might’ve struggled to understand what was going on without that. Also, Lice Oasis nuked themselves into the ground calling BS which was pretty funny
i gave each city its own "personality" a few hours before submitting which was definitely a mistake haha. I'm glad some folks like yourself found the self-destruct behavior entertaining, even if it was unintentional hahaha! Thanks so much for playing.
Great game! The music and art are both so cool, and the gameplay is really fun.
Hey thanks for playing! And in case nobody else mentioned it yet, I do appreciate your "mega" choice of doing the classic "jumbo shrimp" oxymoron in your submission hahaha
Thanks! We had a lot of fun coming up with that one.
Very original idea! I like it!
Knowing Liar's Dice rules in advance helped a little, because I don't think I could quite grasp it based on tutorial alone, which has a narrative layer to it, that is nice, but makes the communicating of the rules less understandable in my opinion.
The first couple of rounds were pretty nice and I think it would have been a great experience, if not for some bugs later on, when some kingdoms were missing all their dies and calling bullshit a few times in their turn and so on.
I also would have appreciated actually seeing what rolls each kingdom got after someone calling bullshit to check.
The graphics and audio were the strongest in my opinion, this game has a very nice style. I also appreciate the humour!
thanks for playing! yep, I totally agree with everything you said. I had this horrible moment of clarity after submitting the entry of "oh no, i completely forgot to show the player the opponent's dice at the end of each round, it's going to just feel like a slot machine" hahaha. Oh well! Next time I'll organize my idea a little more before barreling away at it. Thanks for the feedback!
Very trippy game! I have no idea what was going on, but the graphics and sound were very nice!
Thanks for playing!
sound was laggy for me throughout and it was kinda rng :S
but interesting! for sure
dang, hopefully not too bad! The browser version stutters for me right at the beginning since i didn't have time to do any optimizations, but it tends to run on the machines i tested on after the first eight beats of music. I had budgeted a whole extra day for audio but everything always takes twice as long as you expect haha.thanks for playing!