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A jam submission

Shattering DiveView game page

Overcome phantoms within you on your way to air.
Submitted by teleoflexuous (@teleoflexuous) — 7 hours, 56 minutes before the deadline
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Shattering Dive's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#212.5832.583
Concept#272.7502.750
Overall#332.3122.312
Presentation#342.1672.167
Enjoyment#401.7501.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
teleoflexuous

Software used
Godot, OpenCode, ComfyUI

Use of the limitation
Character is in fact in the deep end. Also likely at the end. Also deep.

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Comments

Submitted(+1)

no matter how many times i tried, it would not advance on this letter. the concept is fun, a reactive sort of typing survival horror? but the mechanics are very confusing and the art is just bland RE what everyone else mentioned. 

this is kinda a nitpick but i also thought it was odd to say "thanks for giving me assets that don't force me to credit you". especially if you are relying on AI for other visuals, i think it'd behoove you to credit any actual artist you used work from.

Submitted(+1)

A very interesting game. I like the concept though there are times where I get confused but thats just me. The interface is actually really good but in terms of art it could be better and with less/ or no AI. Overall, great game! Keep up the good work!

Submitted(+1)

Its a interesting concept i think..but i think visually game could have definitely been better..still pretty good..great work!!

Submitted(+2)

Interesting idea for the game, I assume inspired by QWOP and the sort, had trouble really understanding if there's a tactical benefit to certain parts of my body though... also the ai art is horrible, stop that.

Submitted(+1)

Really cool concept, I understand some of the controls, definitely a hard game to understand but the UI made it more intuitive for me once I understood a bit more on how the environment can only be used by limbs on certain sides(limbs that the poor character had already lost lol). Great work!

Submitted(+1)

Poor guy... I couldn't save him from the shark. I like the concept but I'm not sure that I understand controls - I use only hands - Q W U I O...

Developer

RIP

I think over longer time I'd put more into balancing legs vs arms, toggling hands/feet and/or synergy there.

Sense of confusion in first few runs was intentional though! Character did just break their limbs seconds ago and blacked out, how to get up is supposed to be unclear, but this could be communicated differently for more replayability - now I think you first don't get it and then you just more or less know in further runs. Making it sustainably confusing would be better.