This was really clever! I got pretty far, then desperately needed a 6 that never came. Rest in peace little mining dude. I can really imagine this expanded with some special blocks that respond differently to either the pickaxe or when their number is pressed (move sideways, break blocks near them, etc). Great work!
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Counting Down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #801 | 4.091 | 4.091 |
| Artwork | #2726 | 3.506 | 3.506 |
| Enjoyment | #2779 | 3.319 | 3.319 |
| Audio | #3530 | 2.990 | 2.990 |
| Narrative | #6222 | 2.147 | 2.147 |
Ranked from 395 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Using number keys to move further down an infinite tunnel.
(Optional) Please credit all assets you've used
All art & programming were done by Chad Boxer
SFX made/found on jsfxr & pixabay
Music made on BeepBox
(Optional) What would you like to be called if GMTK features your game?
Chad Boxer
Comments
My high score for regular is 44m! I thought it was a really unique game and it was very intuitive and simple to understand. It had a nice mix of skill and rng that resulted in that really addictive mobile game nature where you feel like you can keep going forever until the game screws you over lol. I like how not pressing a number ends up powering up your pickaxe, so you have to be strategic in terms of what to do. Really polished ui and artwork, nice music, yeah this game has it all and I don't think anything needed changing. Great job!|
Edit: Okay i remembered the thing that needed changing; the sound effects are a bit too loud compared to the music, plus it made weird popping noises but that might just be a browser game issue.
The number-key movement is a really inventive way to descend, and the charging pickaxe adds a nice bit of strategy to the chaotic tunnel runs!
This is one of my favoirte games in the whole jam. Perfectly fun and complicated
Is it because the randomness is too strong, or is my operation just too bad,... If you always play for 10 seconds, you'll die Lol
I liked this game, it felt nice to play. Something I noticed was that in regular mode the 6 column never got selected, but even with that I made it to 80 something meters.
I mean idea of the game is nice, but randomness totally destroys it, felt totally unfair for most of the game.
Very creative game. Pretty hard tho.
Like others it felt a little too random for me at times (Also I don't think I ever saw column 6 moving but maybe it's just my luck)
Farthest I got was 61
Nice visuals, and a fun take on the theme. I also felt the RNG was a bit unfair at times. I could imagine this working better without random number order and just counting down repeatedly from 6 to 1 (with a randomised shuffle of the columns, e.g. 5-3-2-6-1-4).
Great idea ! Charging the pickaxe brings a welcome element of strategy, even though sometimes the RNG will just troll you. But I found myself playing quite a few times trying to improve x)
The idea is nice, there is hard to "play well" due to the huge roll of randomnes. The player can't plan anything, you just stay on the lowest tile, hope for the lucky roll and react as fast as you can.
Nice entry, my best is 12m
this is a cool game, tho i didn't find a reason to really wait to see what key to press, i just clicked them all all the time.
also, the floor moving sfx does hurt the ears a bit.
other than that, nice game!

Fun game and clever take on the theme! Took me a few tries to get a good run, but managed to get a pretty lucky run (had a bunch of close calls along the way). I get that you really wanted to emphasize the numbers, but I found using the 1-6 number keys to be a little awkward.. But other than that I had a great time (also the music and art are also fantastic)! Great work on this


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