Thank you for such a detailed feedback!
Ilya Damyan
Creator of
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The idea is fun and the artstyle is perfect! The game is also very punishing and hard to play, which leads to a lot of frustration. Also when I find the new body it sims like I got only 10 new seconds to live (I was hoping for a new minute)
Great job, it looks like a full indie game release in some way
The theme is great, the game feels very polished. The timer itself conflicts with the thinky puzzle in my opinion, the only way you can make it in time when you already know the solution, but the way you get to the solution is by pressing restart button all the time because the timer doesn't give you the time to sit down and think about the puzzle
The game looks good and the gameplay promise is interesting, but in reality, during the game, the player simply collects all the junk he see on the screen (to survive) + collects all the modules he can find.
There's a lack of opportunity to truly understand the difference between modules; you just eat and collect everything you see and try not to fight enemies or touch the green gas.
It's a shame that at the end of a game session there's no clear "you've scored so many points" screen or anything like that. Instead, you have to watch for a long time as the "REBOOT... letter by letter" message appears. It took me a long time to figure out where to check my score; my score is 164.
This game is really well made! The amount of polishing here is astonishing, even in the UI. The core mechanic is interesting, but the puzzles are quite hard. At some point I just stuck and had no idea how to pass the level and just gave up after truing for 30 min. However, it was interesting and fun, thank you!
The music during the bomb-placement faze reminds me of Streets of Rage original OST
It's a fun little story with a funny meme-song (maybe I should set this song as ringtone).
Thank you that this game is not long and not hard :)
Anyway, we all must be aware of what we do with our days on this planet - great narrative!
We cannot buy our way to heaven, but Jesus can. I hope you guys will make more great games
Nice entry!
I like the idea of health=time, it forces player to speedrun the level (which leads to reasky moves and mistakes)
I also like the idea that you can spend your time for upgrades between the levels (greed managment is always fun)
I also like that there is different types of enemies and shot patterns, and the FINAL BOSS is here which is epic :)
The things that need improments however:
- Sometime time bonus are not spawning form a dead enemy, it is frustraiting in a game where you literaly invest your time=health to kill the enemy and not get a cashback
- There are several types of enemy bullets with different behavior, in shmup games they are must look different so that the player can instinctivly adapt to the pattern he sees and predict the next second
Funny story - when the generator goes off for the first time I thought that my laptop was on a low battery... I guess you break the 4th wall for me :)
I wish the game more clearly conveyed the problem (and consequences) of each malfunction.
The floor malfunction seems the most pointless—I'd fix them when I had nothing better to do.
The generator malfunction is the most atmospheric, but it's unclear what problems await the player beyond a slightly dark screen.
The computer malfunction also seems pointless, but as a game designer, I can assume the ship doesn't mine while the computer is down—that should be more clearly communicated to the player.
The malfunction of the thing that looks like a large disk or dance floor also seems pointless, but I noticed bugs appearing along the edges of the ship, gnawing at the ship. Perhaps this installation is some kind of protective field, and if the bugs aren't removed, the malfunctions will become more frequent... again, I'm trying to figure out what's going on, because the game doesn't give many clues.
Thank you for the short game, thank you for the game not being too difficult, and thank you for the cool story about a dog who took his hobby seriously.




















