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Tick Tock Takedown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1220 | 3.500 | 3.500 |
| Creativity | #1823 | 3.833 | 3.833 |
| Artwork | #1991 | 3.700 | 3.700 |
| Enjoyment | #2115 | 3.467 | 3.467 |
| Narrative | #3069 | 2.767 | 2.767 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You fight against a clock whose health bar is a countdown. when the countdown reaches 0 - you win
(Optional) What would you like to be called if GMTK features your game?
Ziv Levy
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Comments
Cool boss battle, all the animations and object types are really amazing! BTW, I made it to 26 seconds crouching in the same spot on the left side of the screen and probably could have beaten if I hadn't taken hits in the first few seconds. Overall, great work!
Super cool! I really loved it, from me and the entire pool staff
Very nice, gotta love a third stage giant head. I think it’d be neat if every object had its own timer counting down to when it acts.
Very nice, gotta love a third stage giant head. I think it’d be neat if every object had its own timer counting down to when it acts.
Wow wow wow
And the Oscar goes to... your game! Everything is perfect, I really enjoyed it. Wishing you the best
I loved it! the boss is great and the animations and design are on an insane level, I want to hang a picture of the clock boss in my room lol :)
In a 3rd or 4th try I've made it! Thank you for the game, it gives me Cuphead vibes.
Really like the art style, reminds me of the old stickman browser games. Pretty tough, lost in the final stage with 10 seconds left! Enjoyed it, nice work.
The art and audio for this game were amazing and it reminds me of cuphead. The part where he goes into the background looks fantastic and the player character is well animated. The main feedback I have is that the times I take damage feel a bit unfair whether its due to being given not enough time to react or being given a situation where its incredibly difficult to dodge.
I like this, it reminds me of Cuphead and Henry Stickmin!
great art and music. a bit buggy but your tips helped. really fun and challenging
i really like the art style on ur game and direction with the theme, i never thought i would be fighting a clock lol, 10/10 tbh
The art is very charming. I did not expect all the different boss modes. All-in-all, I had a lot of fun with this.
I think:
* The collision boxes could be tuned slightly. I think its probably a rectangle? It felt like my hit box was bigger than the character sometimes.
* Some mid-air movement, i.e. ending a jump early, would be great. There were times I needed to jump but also not jump at the same time from a piece coming right afterwards.
* I can tell there is a lot of randomness,some of it felt fair, some of it felt unfair, and some placements meant there were objective "safe zones". i.e. the falling arrows always fell in the same pattern so there was a distinct "safe spot" except for when the clock spews parts.
* I think there could be a bit more telegraphing for where parts are going to come from and where they are going. There were some times it felt like I could not dodge the parts with the information on the screen.
All that said, its a very charming game. The stick figure and the clock-boss come together quite well, the style and core gameplay is fantastic. Well done!
This is amazing! One of the better games I've seen in this jam. Looking forward to more boss fight games
Great game, loved the artwork and the creativity. Found it a little bit hard to go through the stages... so the levels are not that easy, that was fun!
Very well done! Sadly this was a bit too challenging for me and I and couldn't complete it despite a fair few attempts. That said, what even is the point of a boss fight if it isn't hard, so this might just be me. It gave me Cuphead vibes and was very, very fun to play.
Such a fun game! Reminded me of the "Glumstone the Giant" boss in Cuphead.
Well done!
Really fun game, and the boss design is seriously impressive! Sadly, I just couldn't get past the third phase no matter how hard I tried. The audio and music are spot on. I feel like polishing up the UI and adding some final touches to the rest would make it even better.
such a good game! really enjoed the 2 level!
its sick that you made your made you own boss and animated with its own attacks,
im guessing its in scratch, cus i also like boss fights and made 1 or 2 in scratch,
anyway the stages are also impressive and quite fun to see and nicely paced,
my only issue is that i did not know i couldn't shoot and was looking for a way to shoot and then after, the act of just trying to survive is unsatisfying as being powerless is less fun fighting the boss.
anyway congrats on finishing the jam and making a great boss fight