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smalldose

74
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A member registered 15 days ago · View creator page →

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Rated just in time! It was very life like, I played it for a while trying to pay for my vacation. I think having a keyboard way to leave the current activity would help, I started panic pressing escape when the steps came. That said, it's cool it's playable mouse-only. Nice work! :) 

Among Us if it was in Fall Guys and it was mazes. I had fun zooming around, and the use of colors to hint where to go helped a lot!

Really cool assets, your visual treatment of them reminds me of BOTW! The character controller feels good too, it's fun to roll around and I was kind of sad I can't roll while the princess is following haha. Overall, nice work!

Awesome!! I love sims and seeing a fun one like this made in 96h in Godot is inspiring to me :) The planet graphic is really cool. Agree with others, it's hard to escape equilibrium, but maybe that's just life xD

LOL thanks for playing, I'm really glad you enjoyed!

That was really fun! I love how the items change between runs, makes it really replayable :)

The graphics are cute!

Really fun!! It was really impressive how the music layers more and more every round and the notes you have to hit match really well! I will say the difficulty progression felt a little off, the first round required by far the most coordination imo and then later rounds when I had way more upgrades and more instruments, the patterns did not feel as difficult. Overall, nice work!

The narrative and the art are amazing!! I hope you get a chance to turn this into everything you imagined :)

From another person who took it in a count=royal direction, this was awesome!! Reminds me of games I played as a kid, just need a CRT monitor. The reveal of what you have to do at 7pm had me dead.

I had fun playing, it's a cool way to work in the theme and I like the weapon variety!

Cool mechanic, I had a lot of fun! Tbh I wasn't quite sure where the health bar was, but it didn't affect my gameplay experience too much. The ramping music was really cool too.

Cool game! it was interesting figuring out the different phases and once I got a hang of the key combo the movement was fun! Also like you have mobile support.

Really engaging mechanic I haven't seen before! I will say the beep on an invalid click is quite jarring in an otherwise pretty relaxing game. Overall, nice work and I had fun playing it :D

I haven't played incrementals before but I still found it easy to pick up (shoutout your graphic in the itch page, that helped a lot!!) and really engaging. I will say, I found it very hard to die and never felt pressed by having negative money. Overall, nice work!

Cool boss battle, all the animations and object types are really amazing! BTW, I made it to 26 seconds crouching in the same spot on the left side of the screen and probably could have beaten if I hadn't taken hits in the first few seconds. Overall, great work!

Really fun! The enemy variety and difficulty level were great :) sometimes it wasn't that obvious to me when I was in a slow patch or getting hurt, maybe a sound effect would help? Overall, great work!

Really fun! The enemy variety and difficulty level were great :) sometimes it wasn't that obvious to me when I was in a slow patch or getting hurt, maybe a sound effect would help? Overall, great work!

Wow, I suck at scooping sand LOL with the countdown and the sand physics, this is a really addictive rage game, I ended up playing many rounds. Nice work :D

Thanks for playing, I'm glad you enjoyed!! And yeah, "easy" is the wrong word, even I have trouble beating it on easy and I know all the movement patterns haha

I checked it out, it was great :D

The art is really cool! This kind of feels like an isometric metroidvania with the movement difficulty from the stamina and the mystery of the world, which I like a lot. Agree with others the beginning is a little confusing, I think in part it's because getting the first collectible takes you to the edge of your stamina, so the player has to put a bit of work in to learn the flow of the game. Giving that feedback because I really enjoyed exploring the world and would love to see more!

Overall, a very solid entry! It was challenging and pretty spooky, it took me a few tries but I really enjoyed it the whole time!

Amazing art and really fun little mystery! It seems like maybe the "clock countdown" didn't make it in, but I think that would be a great addition if you keep working on it :D

Thank you playing and for the feedback! I love your profile pic btw xD

Really cool, I love dinosaurs and had fun playing!! I've found ASCII games still take a lot of work to develop, so it's extra impressive you little touches like multiple languages and an in game how to play.

Thank you for playing!! I'm really glad you had fun :)

That was a lot of fun!! It's a simple mechanic but the levels were genuinely interesting and challenging. The audio and visuals also match the vibe well. I'd love to play more :)

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I like the super long isekai name haha. I also enjoyed the pixel art and the movement feels good :)

Holy cow that fish jump scared me so hard LOL it was really fun and the animation, music, and visuals all worked well together to make the situation actually feel intense! I will say, there were a lot of keys you need to press for different things, which is tough in a time pressure game. Overall, great work!

I really enjoyed it,  I ended up playing quite a bit! The visuals are lovely and the mechanic is cool. It did feel like I wasn't getting enough time cards to sustain my run, but probably a skill issue :) Overall, nice work!

Thank you, I'm so glad you enjoyed! It's definitely programmer art right now :) I hope to work on the graphics more after the jam is over!

Thank you, glad you enjoyed!! My respect for voice actors grew a lot, it was harder than I expected xD

Thank you for playing! More abilities is a great idea :)

Thanks so much! I'm pretty excited to keep working on it :D

The rich get richer...

The audio and art were very cozy in a good way :) Also, I wasn't totally sure what I was playing towards, so I think maybe some more instruction would help?

Awesome narrative, I liked the setting and premise a lot and thought it was cool you included concept art in the screenshots :) I think some way to see what the pieces do again would be nice, I realized pretty far in I didn't understand all the mechanics.

I like that I can't even tell how you achieved the interesting graphical effects. Awesome aesthetic and I had fun :)

Agree, teleporting to the mouse or something would be cool!