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[Looking for programmers] [Revshare] For a psychological horror game that doesn't use WASD movement

A topic by akeylis29 created 54 days ago Views: 105 Replies: 1
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Hi I'm working on a psychological horror game that focuses on environmental story telling, puzzles, exploration, and narrative. 

Looking for programmers interested in joining an indie psychological horror game currently in early development. 

Game is currently very early in development. Right now we have around 30 people involved in the development of the game.

Not looking for professionals with years of experience. Trying to keep a small scope. 

The game engine is open for discussion: Unity, Godot, Unreal Engine.

It is an unpaid passion project if the game gets released, revenue will be shared.

It would be using a node based movement system. The player moves between predefined positions. Click a location, and the camera shifts perspective.

To survive every decision matters. Enemies are scripted entities that only change positions when you do. Seeing a monster is the sign that you're making the wrong decision. 

The Game takes place in an isolated town where the protagonist is stuck in a building. It focuses on self-blame, stagnation, neglect, exhaustion, overwork, and childhood. 

If you're interested or want to know more you can add me on discord: akeylis


Your illustration makes me think that a player standing on the top-right node would have the following movement options:

1) Press "o" to move to the node South of is current location

2) Press "x" to move to the node West of is current location