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akeylis29

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A member registered May 15, 2026

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Hi I'm working on a psychological horror game that focuses on environmental story telling, puzzles, exploration, and narrative. 

Looking for programmers interested in joining an indie psychological horror game currently in early development. 

Game is currently very early in development. Right now we have around 30 people involved in the development of the game.

Not looking for professionals with years of experience. Trying to keep a small scope. 

The game engine is open for discussion: Unity, Godot, Unreal Engine.

It is an unpaid passion project if the game gets released, revenue will be shared.

It would be using a node based movement system. The player moves between predefined positions. Click a location, and the camera shifts perspective.

To survive every decision matters. Enemies are scripted entities that only change positions when you do. Seeing a monster is the sign that you're making the wrong decision. 

The Game takes place in an isolated town where the protagonist is stuck in a building. It focuses on self-blame, stagnation, neglect, exhaustion, overwork, and childhood. 

If you're interested or want to know more you can add me on discord: akeylis


(1 edit)

I'm working on a horror game inspired by the original Silent Hill games, and clocktower that would be made in Unreal Engine. Someone that can give us advice, mistakes to avoid, what to prioritize, how to organize, and be consistent for some programmers and 3d artist.

Right now, I have two programmers, and five 3d artists.

We would be using Git for version control. 

The game focuses on self-blame, stagnation, neglect, overwork, and exhaustion.

Currently in early development. 

If interested or want to know more add me on discord: akeylis
It is unpaid, but if the game gets released, and is successful revenue will be shared.

Hi I'm working on a psychological horror game that is inspired by the original silent hill game.

Looking for any programmer willing to help in the creation of a prototype.

I have made simple guide: one room, one enemy. That focuses on gameplay loop, puzzles, and the enemy.

It will be in Unreal Engine 5, we will be using Diversion for version control (open for discussion)

The game will be a third person horror game that takes place in an isolated town where the protagonist is stuck in a building (to keep a small scope). It centers around self-blame, stagnation, exhaustion, overwork, and childhood.

I already have some 3d artist, digital artist, and a composer helping me out.

If interested DM me on discord: akeylis

The game will be third person psychological horror game inspired by the original silent hill games. That focuses on self-blame, neglect, stagnation, and exhaustion.

To keep a small scope the game will be set in an isolated town where the protagonist is trapped in a building.

We will be using Diversion for version control (open for discussion), the version of Unreal Engine would be 5.7.4

This is an unpaid passion project, but if the game gets released revenue will be shared.

I currently have a few digital artist, 3d artist, writers, voice actors, composer, already helping me out.

The game is very early in development, if interested add me on discord: akeylis
I will be giving you guides for the gameplay, the puzzles, how the game would be and things like that.

Here are some concept arts:

Made by Karoffee: Caregiver enemy early design

Made by Aba: Protagonist early sketch

We'll be using Unreal Engine 5.7.4, for version control diversion but change is open to discussion. I already have a 3d artist and 3d modeler in the team, as well as some artist working with concept art. 

The game will be a third person psychological horror game inspired by the original silent hill games. Centered around self-blame, neglect, stagnation, childhood, and exhaustion.

This is an unpaid passion project, but the revenue will be shared if it gets released.

Right now, my focus is on building a simple prototype. I have made a guide of everything, the puzzles, gameplay, ai. But I will be simplifying it as much as I can. It will be only a hallway and one room, with three puzzles, and one ai. If you're an aspiring artist, 3d artist, or work on anything related to games your help is also welcomed.

If interested DM me on discord: akeylis

Hi I'm looking for programmers to help build a small prototype for a psychological horror game that takes place in one area.

This is an unpaid project, whoever if the game gets released revenue will be shared.

Right now, I'm focused on getting a small playable prototype first.

I have a 3d artist already helping me, he's using unreal engine 5.7.4 and Diversion for version control (open for discussion)

The prototype focuses on:

Third-person gameplay
Exploration Puzzle-solving One enemy ai One room
The gameplay loop

if you're interested DM me on discord: akeylis

I already have some artist working on the concept art.

Here is some early concept art.

Made by Karoffee

Caregiver enemy concept art:


Made by rocket.lettuce

Early sketch of the caregiver room



Made by Aba:

An early sketch of the protagonist


Hi I'm currently looking for programmers to help with a prototype for a psychological horror game. It's going to be third person, and to keep a small scope it only takes place in one area.

The project is being developed in Unreal Engine 5.7.4. and uses Diversion for version control.

I already have a 3D artist working on the project.

This is an unpaid project, but the revenue will be shared if the game gets released.

This is a third person psychological horror game that focuses on self-blame, neglect, stagnation, childhood, and overwork.

The prototype focuses on:
Exploration
Puzzle-solving
One enemy
One room

If you're interested, I could use help with gameplay programming, including interaction systems, puzzle logic, and simple AI behavior.

If you're interested DM me on discord: akeylis

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Hi I'm working on a psychological horror game inspired by the original silent hill game. It focuses on self-blame, stagnation, exhaustion, and childhood. The game is somewhat small scope. It's only set on one area, the gameplay is simple, puzzle focused with some monsters. The story will be told through the environment, flavor text, and puzzles. 

I have no money to pay you this is a passion project, I'm more so looking for people to help during their free time. I will give you guides that you can follow but don't have to fully follow.

For the concept art I already have artist working on the characters, but I'm still missing artist to help with the environment, specifically the flora. In this game flora takes a big role, it isn't just a living plant, but a being that gets more dangerous as the game progresses. If interested DM me on discord: akeylis

If you work in something else but want to help out let me know.

(1 edit)

Hi I'm a young guy, that wants to turn a silent hill idea into a real thing. First let me be honest, I don't have any money to pay you, I haven't worked on anything previously. But I can tell you this, I will give as much creative freedom as possible while still staying true to my vision. If the game gets released, I will share the revenue, and I will credit you.

My focus right now is concept art, things like the environment and characters.

I don't want this to be about people turning my idea into a real thing. But of different people each leaving their own creative mark on a game. I will be giving guides for the concept art, but you don't have to follow everything they say, if you have a better idea that better reflects the symbolism then you can go and do it, and I will not reject that. 

The game will be a first-person psychological horror game, with gameplay inspired by the original silent hill games.

If you're interested or want to know more DM me on discord: akeylis

Here's a simple sketch made by rocket.lettuce of the caregiver room.


Hi I want to turn a silent hill inspired idea into a real thing, first step is concept art, I currently have one artist helping me, but it's a lot of work, so to help him out I'm looking for other artist, the artist told me that he is willing to help be that they aren't going to be the main production artist, so anyone willing to take on the reign, or help out a small artist then let me know. 

About the game a basic description: it's a first-person psychological horror game where a young protagonist is stuck in hotel where every floor is a manifestation of his past. 

For the concept art, you can help out with character/enemy design or things like the environments like the flora, rooms, hallway. I have a small description for each thing, but my goal is to give you as much creative freedom while still staying true to my vision. If you do help out and the game gets released, you will be credited and I will share the revenue.

Here is a sketch of the corner of a caregiver room made by rocket.lettuce.

If you're interested DM me on discord: akeylis and I will give more information

(2 edits)

Looking for some aspiring concept artist


I want to turn an idea into a real thing, the first step is concept art, right now my focus is on the atmosphere and environment. The game is going to be a first-person psychological horror game inspired by silent hill, set in an isolated town that is known to be a refuge for broken people, the whole game takes place in a hotel, where every floor is a manifestation of a part of the protagonist's past. I'm looking for people that are passionate about horror games and environmental storytelling and interested in doing some concept arts, I don't have any money to give, but I want to give as much creative freedom as possible while still staying true to my vision. If interested I'm willing to share more info about what I already have just DM me.

Discord: akeylis