I'm working on a horror game inspired by the original Silent Hill games, and clocktower that would be made in Unreal Engine. Someone that can give us advice, mistakes to avoid, what to prioritize, how to organize, and be consistent for some programmers and 3d artist.
Right now, I have two programmers, and five 3d artists.
We would be using Git for version control.
The game focuses on self-blame, stagnation, neglect, overwork, and exhaustion.
Currently in early development.
If interested or want to know more add me on discord: akeylis
It is unpaid, but if the game gets released, and is successful revenue will be shared.