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Seba DG

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A member registered Aug 21, 2024 · View creator page →

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(2 edits)

I'm happy to talk over a call if you need, but I'll try to summarize here:

Because Game Development is integral, it's a system. Every part of the game collides with the other (this is game design). All work, from all parts of the team, influences on the outcome.

In order to be a functional team member you need to have a basic understanding of how every part of the game connects with each other (mechanics, code, sound, music, graphics [if any], story [if any], etc.).
For example: A Sprite Artist has to understand in what file type to send their art and what documents to attach with what information. They also need to know how many pixels are needed, how many are too much and how to optimize, etc. Makes sense?

A developer ("development" means any part of a game development, whether it's coding, mechanics, marketing, whatever) who knows what does it take to actually develop a fully functional game, let alone a prototype or an MVP (minimum viable product), will know what amount of responsibility and discipline it takes from them and the team. This cures common risks of game development, like feature creep (means when they keep adding features non-stop).
An example of this is when a person wants to be the "Idea Guy" while not knowing anything basic around coding or game design, they end up making huge GDD (game design documents) that don't make any sense and assume they will get funding from an investor without even having a single part of a paper prototype. Is it clear?

Developers need to communicate on the same technical basic language. This accelerates a project that is already a big challenge on itself because of the amount of parts it involves (architecture, psychology, anthropology, math, design, etc. etc. etc.).

In your case, you'd need to have a basic understanding of what is actually usable and translatable from a written story to an actual game that is possible to make within a month (with testing, with feedback, with UI, with marketing, etc).

I'd suggest you to go to youtube and find a basic game development tutorial; could be on Unity or Godot, which are easy to start. ACTUALLY MAKE THE GAME, finish the tutorial, see how you feel and what you learned, and from there you'll likely know how you can add to a game development team and when a game development team is doomed to failure (tip: most teams are doomed to failure. It's just the data).

Best of luck.

I see, ok.

If games are your passion, with all due respect: It's a very common mistake to team up with others if you haven't made a game before. You can waste months and years without learning or achieving anything. There are success stories, of course, but they are 1 out of millions.

Best of luck!

Hi. Have you made a game before?

I see, ok.

Just to let you know, usually, game devs (with one or more games made) have a requirement that others have made a games too. There's reasons for this.

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Thank you for leaving your review Merc. Hope to know about your progress soon

there's many ways, one is posting where the moderator suggested, another is posting on the subreddit called INAT. Also, it helps if you share links to games you developed. Have you developed any?

awesome, I have reached out

ok good. We can talk for a bit on discord if you are open for it. Send me your username and I'll reach out

ok, let me know if could use some guidance.

With all due respect, approaching your first few games by creating a team is a well known common bad practice whatever the background of the person is

Do you have other projects published?

Do you need help with organization with the project?

hey merc, I'll try it

Hi. I totally missed this!

Let me know if you could still use a hand, please. I'd be happy to help.

bumping. I'd love to help

Hi. Do you need an experienced producer? 

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wow. Can you summarize? you may get a bit more attention if you summarize all this text. Just saying. Good luck!

Hey, I could give a hand.

Just a quick question first: Do you or the team, as a team or individually, have experience making a game before?

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Thank you, really appreciate it. Your game is amazing!

fun little game, nice job

so funny and engaging, love it

very fun 😆

very challenging game, nice job

fun little game, nice job

We have happy to be able to submit our game after a couple of weeks of work. We are also happy about the state of the game, though not perfect, we think it has potential for something cozy and fun.

Overall, we are satisfied.

You can check it out here.

We appreciate feedback ❤️❤️❤️🙏

LUL yeah, I have integrated cushions

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you have some good stuff, hope you find a project soon! Else, I'd be happy to team up on a next jam or project.

Experienced project manager/producer/game dev here

amazing! Keep going!

Love the graphics! Also, maybe add a main menu

Thank you for the support! We think we have some potential so we started sharing by now

Love your enthusiasm! I'll see how to proceed with this
Thanks for the encouragement! 

What a boss. Thanks for helping this guy

I am currently going through a couple of projects to start setting the bases of this. If you are up to help, I'd love to talk. Find me in discord with my current username

It'd be awesome to have you, you have plenty experience.

Thanks for commenting!

it'd be interesting to offer the possibility to mentor or to be the producer, or develop. Everyone would benefit.
Thanks for commenting!

As I said, we'll ask them to fill a form and there we'll ask for seniority level. It can also ask for some kind of resume and be evaluated from there.

The senior person will be coached by me (I'm a senior in team development and project management) to lead and organize with the team.

Everyone will get benefit from it

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The idea would be to have a form where people send along with their seniority on game dev, along with it's area of expertise. This way we can team up Veterans with Beginners.

What's in it for them?
Veterans:
  • get to practice leadership, mentoring, counseling and coaching
  • make new contacts
  • have a project that can be shown as they own managed
    • This improves their resume directly
Beginners-Semi seniors:
  • accelerate their learning
  • make new contacts
  • most likely end up with a finished project
    • This improves their resume directly

The theme of the jam would need to be something easy to brainstorm around, so the development starts quickly because the purpose would not be creativity but to have a finished project

What do you guys think?

Very nice! I'm now thinking it can use a bit more excitement during the game and combat, maybe adding a bit of music can be a good start.