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A jam submission

Dreamcatcher 2600View game page

Submitted by Jack Soucie (@JackSoucieGames) — 7 days, 2 hours before the deadline
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Dreamcatcher 2600's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetic#44.0714.071
Overall#143.1193.119
Theme Relevance#153.2143.214
Fun / Entertainment#182.0712.071

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which Jam Are You Submitting For?

48 Hour Jam

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Comments

Submitted

Solid game for only 48 hours. I didn't know what really happened with the story, but the walking made it so painful to decide if I should backtrack or not. I wish there was a feature to make all the dialogue appear at once too. Really almost couldn't make it past the spider, I thought I had to sneak up behind him before going down. But the atmosphere of the game was well done. 

Developer

yeah I wish I had more time to actually put some stuff in the paths I was taking too much from FAITH which also is bogged down by a lot walking in its first chapter.

Submitted

Too much walking but an effective game overall

Submitted

I think the theme of Ancient is a pretty good way to describe an Atari demake. I have never played the original Dreamcatcher 2003 this is demaking so I can not rank this on how faithful this is to adapting the game to the lower detail style. I will remark that I found the walkways to feel more tedious than any kind of establishment for an unsettling atmosphere, and I found myself getting stuck at trying to get the drink under the spider as a the game tells me to.

Submitted

this one was really interesting! While I don't really feel like atari-style games are necessarily 'ancient', and while the gameplay was a bit dull with how long the pathways were, the aesthetic was on point. Still a cool thing to have made in 48 hours!

Developer

Gonna be honest I don't know why the pathing is that long either