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This has a great retro look and feel. It's a cool concept, it took a few runs to really get the hand of it, but it was really fun once I did!

I like how the bow slides from one end to the other, but the controls are kinda wonky to me. Is it physics based? I think discrete levels of speed might feel better, but that might not be what you're going for.

Thanks! There are actually separate levels of speed. If the player presses right twice, then left once, the bow will be at the same speed that it would have been if the player had only pressed right once. I was trying to get the movement to be a little unconventional without spending too much time on it.

(+1)

Ah, ok! Idk why it felt more fluid to me, maybe if it was capped at like 2-3 different speeds only? idk, honestly I'm being very nitpicky right now. I appreciate critical feedback myself, so I try to find something to comment on, but I do like the game the way it is!