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High Skies's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #194 | 2.667 | 2.667 |
| Sounds | #198 | 2.533 | 2.533 |
| Theme relevance | #201 | 3.000 | 3.000 |
| Overall | #226 | 2.693 | 2.693 |
| Graphics | #229 | 2.533 | 2.533 |
| End-of-life plan | #261 | 2.733 | 2.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
End life plan
It will stay as a webgl build on itch.io.
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Comments
The atmosphere is pretty and calm. Light blue sky with clouds, a dark grid platform stretching to the horizon, and dozens of translucent balloons drifting up in blue, white and pink. It has a genuinely contemplative mood, which is unusual in a jam full of neon and noise. The character is a round, chubby low poly creature in a helmet, half ridiculous and half cute, and it works. The 10 / 10 ammo counter in the corner is big and clear too.
But I couldn't actually play it. PLAY only responded to a double click, and once I was in, I couldn't shoot at all. I clicked on plenty of balloons and the ammo stayed at 10/10 with nothing popping.
The bigger bug: the counter reads "Score :" with no number after the colon. It looks like the variable isn't being written to the screen, and in a high score game that's the worst possible place for a bug, because the score is the entire point.
Two smaller things. There's a solid white square in the bottom left corner with nothing in it, which looks like a missing texture or a minimap placeholder. And the browser tab says "Projects_Template", the default Unity project name. That last one is 30 seconds of work and it changes the first impression a lot.
The scene is genuinely nice to look at. Get the shooting and the score display working and there's something here worth voting on properly. One thought on the end of life answer as well, since that's a scored criterion here: "it will stay as a WebGL build on itch.io" leaves the game entirely dependent on itch staying up. A downloadable build would cover you.
I really loved the atmosphere and overall presentation of the game. I just can't seem to pop more than three of them—maybe make it a little easier. 😅
Controls a little sensitive but fun!
Cool concept!
Hard game, /: I would like to have a sensitivity slider!
I liked the idea once I figured out what to do, but it felt too hard.
Cara, que jogo interessante, uma das mecânicas mais unicas na jam até o momento, bem executado, parabéns!
I think this idea is super fun, took me a bit to figure out what to do, so it could use with some more explanation. Personally I couldn't play for too long because of the sensitivity being so high, but if it were able to be lower then I could see myself playing this for hours. Super fun idea.
SUPER FUN BUT SO HARD. Great idea and great execution