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A jam submission

No Flag Pole?View game page

With no goal in sight, how far can you go?
Submitted by rompom — 4 hours, 2 minutes before the deadline
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No Flag Pole?'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme relevance#214.0404.040
Fun#1492.8802.880
Overall#1493.0643.064
Graphics#1782.8802.880
Sounds#2072.4402.440
End-of-life plan#2083.0803.080

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

End life plan
This game will always stay published here on itch, but I might try to get it uploaded on another website like cool math.
I will also continue to work and add more content to the game.

Transparency note
Everything is original except for the 3 SFX I have in my game. I found them online, but tweaked them.

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Comments

Submitted(+1)

The visual read is beautifully clean. Field green, white line, white ball, jagged white spikes, a red Start band. You understand the entire scene without a word of text, which is rarer in this jam than it should be.

And the title is a good bit of thinking: a golf game with no flag, meaning there's no end, only getting higher than last time. That's the jam's theme in two words. Once I understood the gesture the shot felt satisfying too, the white aim line coming off the ball as you drag, and the camera rising with you as you gain height.

The blocker: the shot power seems to be capped. I tested drags of 200px, 400px and one nearly the full height of the screen (710px), and the ball went up almost exactly the same distance all three times, always falling back to the start. I never got past the Start band. I'm not the only one, there's a comment on your page saying exactly this, that they can't progress and the force applied to the ball could probably be higher.

You also flag in the description that the game LOSES MOUSE INPUT if you drag outside the play area, and that it only works properly in fullscreen. I can confirm: when my drag ended outside the canvas, the aim line froze on screen and the shot never fired. Since the game's core gesture is dragging a long way, that happens constantly. Capturing the pointer while the mouse is held down would fix it.

Two smaller ones. The gesture isn't explained anywhere in the game. People in your comments assumed you had to drag FROM the ball (I did too) when actually you can drag from anywhere and only the direction matters. A three second animated arrow on the first screen would solve that for everyone at once. And the title on the start screen is partly hidden behind the grass texture, I could only read "N. Fl.ag ...ole?".

The core is good and it looks nice. More power and locking the mouse to the window would fix almost everything.

Submitted

This is so difficult!!!! Aaaah hahahah Nice game !

Submitted

Really cool! It would be amazing as a mobile game!

Submitted

I initially thought I was supposed to shoot the ball into the holes and realized after about a minute that I was supposed to dodge them haha. Either way, I had a lot of fun with the game. Awesome work!

Submitted

Simple control scheme using the mouse or touch works. Also, like others says it's pretty challenging. I got as far as eight points. :)

Submitted

i like it! this game is hard though!

Submitted

The game is pretty hard, however once you get used to it, it's pretty fun.

Submitted

Great Job keep it up

Submitted

The concept and gameplay are really cool. I only managed to get 3 points :D

Submitted

Playing it using trackpad is the worst idea on my part XD. But it really tastes your ability (i.e. skill issue). A really fun game with the fall back down mechanics, reminded me of Only up!

Submitted(+2)

I really like this idea, the whole premise of falling back down was unexpected given the aesthetic but definitely a welcome surprise. I think it could use with some theme music if you continue with it and maybe a main menu screen but overall I think it is really effective in execution. I will definitely try playing some more if I get into a video game mood again. Current highest is 7.

Developer

Because of the type of game, I though that the main menu should be something small and decided that it should just be the title and the start button that you see when starting the game. I also ran out of time to add music T_T

Submitted(+1)

This game kinda hard ngl. There's definitely strategy to it that I was not prepared for. lol

Submitted(+2)

Hahahaha God DAMN I am SO bad at this. I swear I was at it for like 20 minutes and never got more than 7 points. I could play this for a long long time.