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12 Minutes!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3393 | 3.500 | 3.500 |
| Audio | #4341 | 2.812 | 2.812 |
| Artwork | #4770 | 3.000 | 3.000 |
| Enjoyment | #5413 | 2.750 | 2.750 |
| Narrative | #7051 | 2.000 | 2.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The mechanic revolves around using your time limit to fuel your progress.
(Optional) Please credit all assets you've used
Craftpix Factory TileSet: https://craftpix.net/freebies/free-factory-pixel-art-32x32-tileset-for-cyberpunk/
UI Effects from Kenney.org
Music by Alex McCulloch (opengameart.org)
(Optional) What would you like to be called if GMTK features your game?
Gareth Verhagen
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Comments
Interesting concept, I like the music and I didn't notice any bugs at all
Fun little game. Good job!
Fun game! I just wish it weren't so hard to collect the money, maybe earning it based on the distance traveled would be good
Cool idea! Although sometimes the giant clocks spawn directly on the ground and I couldn't get past them
Fun game! Reminds me of flash games from back in the day.
Interesting mechanic! I feel cheated though, it stopped as soon as the fuel was up, even if I was still moving and could've slide MUCH further at the speeds I was getting up to, lol. Maybe let the windup stop but let the player slide a bit to see if we can set a record? Also, speaking of records, tracking a leaderboard would probably get this a lot of replays, if you've got time for that.
Thanks for playing! This'll probably be my last update as I wanted to get sounds in but I took your feedback into mind made a few tweaks that I think do help make the game feel a bit better. I don't have time to do a leaderboard but I have implemented a simple system to track your highest distance. Cheers!
This is a great concept, I love it!
I'm not good at it... but I like it
Maybe have a way to speed up pulling the clock back?
Done! You can now hold shift to speed up the windup process. Also I added clocks as obstacles just to make it slightly more interesting :)