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A jam submission

HIGHCLAIMERView game page

Action-based arena
Submitted by Atom & Evil — 8 hours, 5 minutes before the deadline
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HIGHCLAIMER's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#184.0024.143
Sounds#813.2433.357
Overall#833.3813.500
Fun#1173.0363.143
Theme relevance#1423.3123.429
End-of-life plan#1573.3123.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

End life plan
Web build is and will remain downloadable

Transparency note
AI-assisted code

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Comments

Submitted

Really fun game, the only issue i have is with how hard it is to block attacks.

Submitted

Cool game, and looks real nice.

Submitted(+1)

The character screen looks like a store game. A blue and yellow 3D bird in a green vest and belt, standing on a sailing boat with the sea behind, and a blue glass panel beside it with the player name, an appearance selector and two big buttons, PLAY and PRACTICE. The modelling and lighting are well above the jam average.

Having a PRACTICE mode separate from PLAY is a huge kindness in a score game, because you can learn without dirtying your record. And letting me pick a name and appearance while pre-filling it with "PLAYER" means nobody gets stuck on a mandatory field. A few other entries in this jam could learn from that specifically.

The combat HUD teaches by playing: the on screen buttons say DASH [SPACE] with a stamina bar, ATTACK [LMB], CHARGED (HOLD LMB) and DEFEND [RMB]. I knew everything I could do without reading a word. Add the TIER bar at the top, the enemy name and health, damage numbers popping, and a 1ST PLAYER indicator, and you've got in-match ranking too. The polygonal grass arena ringed by water is clean and readable.

Three notes. PLAY only responded to a double click. I died quickly on 40 points and went straight back to the character menu with no results screen at all, and in a high score game that's almost essential. A short run summary (points, tier reached, enemies defeated) would make me want another go immediately. And the window is slightly wider than the screen, the HIGHCLAIMER logo at the bottom shows as "HIGHCLA".

I never reached the upgrade selection screen either, which sounds like the most interesting part. Of the entries with genuinely professional presentation here, this is one of the top three. It just needs that results screen.

Submitted(+1)

The game is promising but a bit clunky on the players' experience side. The assets are lovely, nice BGM and SFX. Controls are not the very best and generic feel of "sloweness of the character" is a huge drawback since it's just gives the vibe of you're moving an old truck with no fuel in it by pushing it. 

So you need to constantly reposition yourself by moving but then, you can not attack or defend yourself since you need to be facing your opponents to attack (which is a good idea but with these controls and game tempo, feels just unnecessarily hard).

I liked the idea and execution for a 1 week jam, it's lovely. These are my honest feedbacks for you guys if you're interested improving this game on a further level. :) Congratz!

Submitted

Game is really nice but it's a bit hampered by its tank controls. Also it says it will remain downloadable but I see no download button.

Developer

You can download web builds in desktop itch app

Submitted

wow the graphics on this are amazing! i couldnt figure out how to not get hit though, got damage also when blocking

Developer

Hi, it is dampened and gets better with a shield. I noticed that delivering a timed heavy attack then dashing away had the most impact

Submitted

Fun game! Nice work! Somewhat hard to navigate since you also need to face enemies to deal damage. More of a game feel thing that could be a big boost to game! Keep at it!

Submitted

Nice game though I failed miserably XD