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The Score Must Survive's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sounds | #81 | 3.243 | 3.357 |
| Fun | #87 | 3.243 | 3.357 |
| Graphics | #95 | 3.312 | 3.429 |
| Overall | #114 | 3.243 | 3.357 |
| Theme relevance | #128 | 3.381 | 3.500 |
| End-of-life plan | #215 | 3.036 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
End life plan
How the game is delivered, it will stay up on Itch.io. If any bugs or glitches break the game I wil ltry to fix it as soon as possible.
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Comments
The diegetic tutorial is the best part and honestly the best tutorial I've seen in this jam. WASD and the arrow keys drawn on the floor of the first room, then a mouse drawn on the ground further in. You learn the controls just by walking, without a single text box. After playing a lot of entries with no tutorial at all, that care really stands out.
The core idea, that your score can be destroyed if you die, is classic push your luck and it fits the theme perfectly. The HUD has the red health bar, the score in gold digits and a DIFFICULTY: 1 indicator hinting at scaling. The purple dungeon with stone walls, chest, crates, columns and a bubbling gold fountain is well put together, and the hooded white faced character has a good silhouette. The pink and orange gradient title screen with the background noise has a nice arcade feel.
Where I got stuck. The game window is bigger than the browser view, so the left HUD is partly cut off, I could only read "IFFICULTY" instead of "DIFFICULTY". I also got snagged against a wall column and took a while to unstick, the collision feels a bit sticky. And I walked through two rooms without finding an enemy or managing to open the chest, so I never got to experience the risk and reward loop that's the whole point. Something like a "press X to open" prompt would fix that.
Good base and the best tutorial in the jam. Just fix the resolution.
Can see myself spending hours in this one. Well done! I'd love range increase for melee at the very start and some quality of life.
Very nice game, could find myself playing it over and over. Simple idea but well executed, also it was super fun to have 30 or more points behind me and i genuinely gasped once when a skeleton broke my chain and they all dropped!
-ZeroKun265
Very nice game, could find myself playing it over and over. Simple idea but well executed, also it was super fun to have 30 or more points behind me and i genuinely gasped once when a skeleton broke my chain and they all dropped!
-ZeroKun265
Good game and interesting concept!
I really liked the camera effects and the overall atmosphere of the game And with some updates, I think it has the potential to become a really fun game
Seems like a cool game and all, but it took me too long to figure out controls beyond wasd.
I loved graphics, music and that old TV effect, it's pretty cool! The idea that the player must keep an eye not only on their health but also on their score—which follows them until they can secure it—is very original. You used the Jam's theme in a very cool way. Good work!
I loved graphics, music and that old TV effect, it's pretty cool! The idea that the player must keep an eye not only on their health but also on their score—which follows them until they can secure it—is very original. You used the Jam's theme in a very cool way. Good work!
I didn’t realize skeletons can kill my coins also, I lost more I think 6 coins to it.
But it was fun. Was it intentional to have the player only hit on the right?
Sorry didn't really make it obvious, but you can point your mouse in the direction you want to attack in.
Well completed vision, I thought that arrows would "shoot" my points which could be an interesting mechanics ;)