Play Cloud&Lava
Cloud&Lava's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sounds | #60 | 3.333 | 3.333 |
| Fun | #109 | 3.095 | 3.095 |
| End-of-life plan | #142 | 3.381 | 3.381 |
| Overall | #142 | 3.114 | 3.114 |
| Graphics | #158 | 3.000 | 3.000 |
| Theme relevance | #238 | 2.762 | 2.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
End life plan
After the game jam, the WebGL version will remain available on itch.io. I'm not sure whether a downloadable build will stay available, but I can provide one or release it on Steam if there's enough interest. I don't currently plan to publish the source code, although I may share it if someone specifically asks. I don't have a formal archival plan yet, but I want the game to remain accessible even if the jam page is no longer the main way to find it.
Transparency note
All artwork in the game was created by me. I used Claude as a programming assistant during development. Some of the sound effects and music were reused from my previous game projects, while others were obtained from publicly available sources with appropriate licenses.
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Comments
At first, I didn't really understand how to play, but once I got the hang of it, it got easier—even though the levels got more and more challenging. It's a really fun game, and I liked that you added a skill tree :DDDD
At first, I didn't really understand how to play, but once I got the hang of it, it got easier—even though the levels got more and more challenging. It's a really fun game, and I liked that you added a skill tree :DDDD
Splitting a unit to take territory, the cells and bubbles idea, applied to clouds versus lava is creative, and the visuals carry it well. Cyan spreading from one side, orange and red from the other, over a grey isometric board. You read the conflict instantly.
The title screen is good too, the scene split on the diagonal with clouds above and lava explosions below and a red Start in the middle. You understand the fight before reading anything.
And there is a TUTORIAL button highlighted inside the game, with a little yellow NPC and a blinking "Tutorial (click)". After playing a lot of entries with no explanation at all, that deserves real credit. The HUD is informative as well, cloud counter 1/5, resources, and a yellow panel with lava's status (4 fire, +1/3 per second, 0/3), so you can follow the contest.
Three notes. Start only worked on a double click. The window is wider than the screen and the Tutorial button sits right on the right edge, half clipped ("Tutoria..."). And the HUD numbers are small and unlabelled, so it took me a while to work out which was which.
Good concept, and rare in this jam for actually having a tutorial. It just needs to fit inside the window.
Very chill, neat/unique concept
I like how it emphasizes resource management w/o being overly stressful
Though the level with all the teleporters was evil lol
Yeah. Cloud distribution is one of the features in the game.
There is a small difference between teleporters.
Thank you for playing my game.
It was a bit confusing at first, but then it became really relaxing. The sound design is amazing!
Thank you for sticking with it through that confusing part! And thank you so much for playing my game. 😊
Great game, the font is a bit hard to read but the game is fun once you know what you're doing
Thank you for playing my game.
Interesting game and nice soundtrack but the fonts specially the skill tree is hard to read for me, I suggest increasing the size or using a more readable font. overall well done.
Yeah. My friends said the words are not big enough, too. 😁
Thank you for playing my game.
such a fun relaxing game, a very original idea as well! thank you for making this game
Thank you for playing my game.
Good game!!
Thank you for playing my game.
Fun little game but kind of complicated, wasn't able to finish all levels tho
That's too bad! Thank you for playing my game.
Nice game!
Thank you for playing my game.
You can find out the hint. They are different.
Thank you for playing my game.
I quite like it; a very interesting RTS puzzle game. Would have been nice if it had a endless/random generated mode.
Thank you for playing my game
cool game, i had some fun with it, but honestly it's a bit complex for a little jam game. for games like these you wanna make sure to guide the player to learning instead of giving a written tutorial. but honestly respect for making this solo.
Yeah. I actually don't have time to make vivid tutorial to guide player. Thank you for playing.