
Ypsilon
119
Posts
5
Topics
17
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A member registered Nov 27, 2018 · View creator page →
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Build the fastest car and defeat your opponents in this Backpack Hero inspired roguelike racing game!
Strategy
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A top-down twin-stick where you fight an endless onslaught of Ninjas!
Fighting
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Every tasty bite brings him closer to danger one wrong nibble, and it’s a plunge into the depths!
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Vampire Survivors meets office shenanigans
Action
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2D Top-Down Postal game; play as postal dude in a fully interactable city
Action
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A dungeon crawler where you must rely on only two senses to navigate a small, damp dungeon.
Role Playing
You play as a dryad who is haunting a house, and must carefully use your powers to make them run away in fear.
Action
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Multiplayer fighting game where you fight to impress the aliens!
Fighting
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Fly the big red chicken through multiple levels of difficulty, and eat bugs to score combos and increase your score!
Action
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Big red chicken enjoys eating flying bugs, though they're quite hard to catch with those little wings.
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A platformer with a timeloop mechanic. Made for the OneGameAMounth jam
Platformer
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Race against your past selves in this exponentially chaotic game!
Action
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Recent community posts
Thanks for the comprehensive review. Now I have a better insight what someone without any knowledge about the game experiences.
Unfortunately, onboarding and sound had to be cut because of time constraints. I'll try to add them in the future versions.
The ui feels cluttered and not very intuitive, but myself an not a fan of redundant icons. I'll think about how to cobvey information through the UI better!
The opponents get faster each race, so you need to upgrade your car to keep up with them!
Try to get your highscore! I want to add as many highscores in the post-jam update! /jam/skg-jam-2026/rate/4801706
Thanks for your feedback! I think the problem is more in the level design; I didn't have much time to fine-tune, so there's no space to line up your jumps and maneuver, or gradually introduce the player to mechanics and momentum.
Not necessarily a skill issue, but if you're not used to momentum based platformers, it might feel a bit unusual.

















