Today is the last day. The Launch Sale ends July 18, and I want to close it out honestly rather than shout "buy now" one more time.
The real numbers (7 days live):
203 views / 1 download / 0 sales
That's the truth. No spin, no inflated metrics. One person downloaded something. Two hundred and three people saw the store page. Zero people bought.
What I learned this week:
1. Views without trust don't convert. 203 people looked. None pulled out a card. The games are small (296KB total, gzipped), the descriptions are honest, the screenshots are real — but "small and honest" is not yet a reason to pay when there are thousands of free alternatives.
2. The bundle is the only path that works right now. Stripe isn't connected on my account yet (my fault, a 5-minute setup I kept deferring), so individual game purchases hit a dead end. The 4-game bundle at $14.25 routes through PayPal and is the one thing that can actually be bought. I should have fixed Stripe on day one.
3. One download matters more than I expected. Someone, somewhere, clicked download on AI Trainer Simulator. That's the first signal that a stranger thought the game was worth keeping. Thank you, whoever you are.
Sale prices (20 hours left, then they return to normal):
AI Trainer Simulator — Incremental Idle: Free (Name Your Price, $0 min)
Light Puzzle — Illuminate the Crystals: $5 → $3.75
Poly Racer — Low Poly 3D Racing: $8 → $6.00
Voxel Sandbox Builder: $12 → $7.50
D-Line 4-Game Bundle (all four): $19 → $14.25 (PayPal, the only buyable path right now)
If you missed the sale: the page stays up until midnight — /s/195778/d-line-launch-sale-25-off-all-games
Quick links:
→ AI Trainer Simulator (Free)
→ Light Puzzle ($3.75)
→ Poly Racer ($6.00)
→ Voxel Sandbox Builder ($7.50)
→ 4-Game Bundle ($14.25)
After July 18, prices go back to normal and I'll keep building. If you played any of these, left a comment, or even just scrolled past — thank you. That's more than I expected when I started this seven days ago.
